/* * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * */ #ifndef RenderText_h #define RenderText_h #include "RenderObject.h" namespace WebCore { class InlineTextBox; class StringImpl; class RenderText : public RenderObject { public: RenderText(Node*, PassRefPtr); #ifndef NDEBUG virtual ~RenderText(); #endif virtual const char* renderName() const { return "RenderText"; } virtual bool isTextFragment() const { return false; } virtual PassRefPtr originalText() const; virtual void setStyle(RenderStyle*); void extractTextBox(InlineTextBox*); void attachTextBox(InlineTextBox*); void removeTextBox(InlineTextBox*); virtual void destroy(); StringImpl* text() const { return m_text.get(); } virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox, bool isOnlyRun = false); virtual InlineTextBox* createInlineTextBox(); virtual void dirtyLineBoxes(bool fullLayout, bool isRootInlineBox = false); virtual void paint(PaintInfo&, int tx, int ty) { ASSERT_NOT_REACHED(); } virtual void layout() { ASSERT_NOT_REACHED(); } virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int, int, int, int, HitTestAction) { ASSERT_NOT_REACHED(); return false; } virtual void absoluteRects(Vector&, int tx, int ty, bool topLevel = true); virtual void addLineBoxRects(Vector&, unsigned startOffset = 0, unsigned endOffset = UINT_MAX, bool useSelectionHeight = false); virtual VisiblePosition positionForCoordinates(int x, int y); const UChar* characters() const { return m_text->characters(); } unsigned textLength() const { return m_text->length(); } // non virtual implementation of length() virtual void position(InlineBox*); virtual unsigned width(unsigned from, unsigned len, const Font&, int xPos) const; virtual unsigned width(unsigned from, unsigned len, int xPos, bool firstLine = false) const; virtual int width() const; virtual int height() const; virtual short lineHeight(bool firstLine, bool isRootLineBox = false) const; virtual int minPrefWidth() const; virtual int maxPrefWidth() const; void trimmedPrefWidths(int leadWidth, int& beginMinW, bool& beginWS, int& endMinW, bool& endWS, bool& hasBreakableChar, bool& hasBreak, int& beginMaxW, int& endMaxW, int& minW, int& maxW, bool& stripFrontSpaces); // returns the minimum x position of all runs relative to the parent. // defaults to 0. int minXPos() const; virtual int xPos() const; virtual int yPos() const; virtual short verticalPositionHint(bool firstLine) const; void setText(PassRefPtr, bool force = false); void setTextWithOffset(PassRefPtr, unsigned offset, unsigned len, bool force = false); virtual bool canBeSelectionLeaf() const { return true; } virtual SelectionState selectionState() const { return static_cast(m_selectionState); } virtual void setSelectionState(SelectionState s); virtual IntRect selectionRect(bool clipToVisibleContent = true); virtual IntRect caretRect(int offset, EAffinity, int* extraWidthToEndOfLine = 0); virtual int marginLeft() const { return style()->marginLeft().calcMinValue(0); } virtual int marginRight() const { return style()->marginRight().calcMinValue(0); } virtual IntRect absoluteClippedOverflowRect(); InlineTextBox* firstTextBox() const { return m_firstTextBox; } InlineTextBox* lastTextBox() const { return m_lastTextBox; } virtual InlineBox* inlineBox(int offset, EAffinity = UPSTREAM); virtual int caretMinOffset() const; virtual int caretMaxOffset() const; virtual unsigned caretMaxRenderedOffset() const; virtual int previousOffset(int current) const; virtual int nextOffset(int current) const; bool containsReversedText() const { return m_containsReversedText; } InlineTextBox* findNextInlineTextBox(int offset, int& pos) const; int allowTabs() const { return !style()->collapseWhiteSpace(); } void checkConsistency() const; protected: virtual void setTextInternal(PassRefPtr); virtual void calcPrefWidths(int leadWidth); virtual UChar previousCharacter(); private: // Make length() private so that callers that have a RenderText* // will use the more efficient textLength() instead, while // callers with a RenderObject* can continue to use length(). virtual unsigned length() const { return textLength(); } void deleteTextBoxes(); bool containsOnlyWhitespace(unsigned from, unsigned len) const; int widthFromCache(const Font&, int start, int len, int xPos) const; bool isAllASCII() const { return m_isAllASCII; } RefPtr m_text; InlineTextBox* m_firstTextBox; InlineTextBox* m_lastTextBox; int m_minWidth; int m_maxWidth; int m_beginMinWidth; int m_endMinWidth; unsigned m_selectionState : 3; // enums on Windows are signed, so this needs to be unsigned to prevent it turning negative. bool m_hasBreakableChar : 1; // Whether or not we can be broken into multiple lines. bool m_hasBreak : 1; // Whether or not we have a hard break (e.g.,
 with '\n').
    bool m_hasTab : 1; // Whether or not we have a variable width tab character (e.g., 
 with '\t').
    bool m_hasBeginWS : 1; // Whether or not we begin with WS (only true if we aren't pre)
    bool m_hasEndWS : 1; // Whether or not we end with WS (only true if we aren't pre)
    bool m_linesDirty : 1; // This bit indicates that the text run has already dirtied specific
                           // line boxes, and this hint will enable layoutInlineChildren to avoid
                           // just dirtying everything when character data is modified (e.g., appended/inserted
                           // or removed).
    bool m_containsReversedText : 1;
    bool m_isAllASCII : 1;
};

#ifdef NDEBUG
inline void RenderText::checkConsistency() const
{
}
#endif

} // namespace WebCore

#endif // RenderText_h