/* * This file is part of the DOM implementation for KDE. * * Copyright (C) 1997 Martin Jones (mjones@kde.org) * (C) 1997 Torben Weis (weis@kde.org) * (C) 1998 Waldo Bastian (bastian@kde.org) * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef RenderTableSection_h #define RenderTableSection_h #include "RenderTable.h" #include namespace WebCore { class RenderTableCell; class RenderTableSection : public RenderContainer { public: RenderTableSection(Node*); ~RenderTableSection(); virtual const char* renderName() const { return "RenderTableSection"; } virtual bool isTableSection() const { return true; } virtual void destroy(); virtual void setStyle(RenderStyle*); virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0); virtual short lineHeight(bool firstLine, bool isRootLineBox = false) const { return 0; } virtual void position(InlineBox*) { } void addCell(RenderTableCell*, RenderObject* row); void setCellWidths(); void calcRowHeight(); int layoutRows(int height); RenderTable* table() const { return static_cast(parent()); } struct CellStruct { RenderTableCell* cell; bool inColSpan; // true for columns after the first in a colspan }; typedef Vector Row; struct RowStruct { Row* row; RenderObject* rowRenderer; int baseline; Length height; }; CellStruct& cellAt(int row, int col) { return (*m_grid[row].row)[col]; } const CellStruct& cellAt(int row, int col) const { return (*m_grid[row].row)[col]; } void appendColumn(int pos); void splitColumn(int pos, int newSize); virtual int overflowWidth(bool includeInterior = true) const { return (!includeInterior && hasOverflowClip()) ? m_width : m_overflowWidth; } virtual int overflowLeft(bool includeInterior = true) const { return (!includeInterior && hasOverflowClip()) ? 0 : m_overflowLeft; } virtual int overflowHeight(bool includeInterior = true) const { return (!includeInterior && hasOverflowClip()) ? m_height : m_overflowHeight; } virtual int overflowTop(bool includeInterior = true) const { return (!includeInterior && hasOverflowClip()) ? 0 : m_overflowTop; } virtual int lowestPosition(bool includeOverflowInterior, bool includeSelf) const; virtual int rightmostPosition(bool includeOverflowInterior, bool includeSelf) const; virtual int leftmostPosition(bool includeOverflowInterior, bool includeSelf) const; int calcOuterBorderTop() const; int calcOuterBorderBottom() const; int calcOuterBorderLeft(bool rtl) const; int calcOuterBorderRight(bool rtl) const; void recalcOuterBorder(); int outerBorderTop() const { return m_outerBorderTop; } int outerBorderBottom() const { return m_outerBorderBottom; } int outerBorderLeft() const { return m_outerBorderLeft; } int outerBorderRight() const { return m_outerBorderRight; } virtual void paint(PaintInfo&, int tx, int ty); virtual void imageChanged(CachedImage*); int numRows() const { return m_gridRows; } int numColumns() const; void recalcCells(); void recalcCellsIfNeeded() { if (m_needsCellRecalc) recalcCells(); } bool needsCellRecalc() const { return m_needsCellRecalc; } void setNeedsCellRecalc() { m_needsCellRecalc = true; table()->setNeedsSectionRecalc(); } int getBaseline(int row) { return m_grid[row].baseline; } virtual RenderObject* removeChildNode(RenderObject*, bool fullRemove = true); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); #ifndef NDEBUG virtual void dump(TextStream*, DeprecatedString ind = "") const; #endif protected: bool ensureRows(int); void clearGrid(); Vector m_grid; int m_gridRows; Vector m_rowPos; // the current insertion position int m_cCol; int m_cRow; bool m_needsCellRecalc; int m_outerBorderLeft; int m_outerBorderRight; int m_outerBorderTop; int m_outerBorderBottom; int m_overflowLeft; int m_overflowWidth; int m_overflowTop; int m_overflowHeight; bool m_hasOverflowingCell; }; } // namespace WebCore #endif // RenderTableSection_h