/* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann 2004, 2005 Rob Buis 2005 Eric Seidel This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License aint with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "config.h" #if ENABLE(SVG) #include "RenderPath.h" #include #include "FloatPoint.h" #include "GraphicsContext.h" #include "KCanvasRenderingStyle.h" #include "PointerEventsHitRules.h" #include "RenderSVGContainer.h" #include "SVGPaintServer.h" #include "SVGResourceClipper.h" #include "SVGResourceFilter.h" #include "SVGResourceMarker.h" #include "SVGResourceMasker.h" #include "SVGStyledElement.h" #include "SVGURIReference.h" #include namespace WebCore { // RenderPath RenderPath::RenderPath(RenderStyle* style, SVGStyledElement* node) : RenderObject(node) { ASSERT(style != 0); } RenderPath::~RenderPath() { } AffineTransform RenderPath::localTransform() const { return m_matrix; } void RenderPath::setLocalTransform(const AffineTransform& matrix) { m_matrix = matrix; } FloatPoint RenderPath::mapAbsolutePointToLocal(const FloatPoint& point) const { // FIXME: does it make sense to map incoming points with the inverse of the // absolute transform? double localX; double localY; absoluteTransform().inverse().map(point.x(), point.y(), &localX, &localY); return FloatPoint::narrowPrecision(localX, localY); } bool RenderPath::fillContains(const FloatPoint& point, bool requiresFill) const { if (m_path.isEmpty()) return false; if (requiresFill && !KSVGPainterFactory::fillPaintServer(style(), this)) return false; return m_path.contains(point, style()->svgStyle()->fillRule()); } FloatRect RenderPath::relativeBBox(bool includeStroke) const { if (m_path.isEmpty()) return FloatRect(); if (includeStroke) { if (m_strokeBbox.isEmpty()) m_strokeBbox = strokeBBox(); return m_strokeBbox; } if (m_fillBBox.isEmpty()) m_fillBBox = m_path.boundingRect(); return m_fillBBox; } void RenderPath::setPath(const Path& newPath) { m_path = newPath; m_strokeBbox = FloatRect(); m_fillBBox = FloatRect(); } const Path& RenderPath::path() const { return m_path; } void RenderPath::layout() { IntRect oldBounds; IntRect oldOutlineBox; bool checkForRepaint = checkForRepaintDuringLayout(); if (selfNeedsLayout() && checkForRepaint) { oldBounds = m_absoluteBounds; oldOutlineBox = absoluteOutlineBox(); } setPath(static_cast(element())->toPathData()); m_absoluteBounds = absoluteClippedOverflowRect(); setWidth(m_absoluteBounds.width()); setHeight(m_absoluteBounds.height()); if (selfNeedsLayout() && checkForRepaint) repaintAfterLayoutIfNeeded(oldBounds, oldOutlineBox); setNeedsLayout(false); } IntRect RenderPath::absoluteClippedOverflowRect() { FloatRect repaintRect = absoluteTransform().mapRect(relativeBBox(true)); // Markers can expand the bounding box repaintRect.unite(m_markerBounds); #if ENABLE(SVG_EXPERIMENTAL_FEATURES) // Filters can expand the bounding box SVGResourceFilter* filter = getFilterById(document(), SVGURIReference::getTarget(style()->svgStyle()->filter())); if (filter) repaintRect.unite(filter->filterBBoxForItemBBox(repaintRect)); #endif if (!repaintRect.isEmpty()) repaintRect.inflate(1); // inflate 1 pixel for antialiasing return enclosingIntRect(repaintRect); } bool RenderPath::requiresLayer() { return false; } short RenderPath::lineHeight(bool b, bool isRootLineBox) const { return static_cast(relativeBBox(true).height()); } short RenderPath::baselinePosition(bool b, bool isRootLineBox) const { return static_cast(relativeBBox(true).height()); } void RenderPath::paint(PaintInfo& paintInfo, int, int) { if (paintInfo.context->paintingDisabled() || (paintInfo.phase != PaintPhaseForeground) || style()->visibility() == HIDDEN || m_path.isEmpty()) return; paintInfo.context->save(); paintInfo.context->concatCTM(localTransform()); FloatRect strokeBBox = relativeBBox(true); SVGElement* svgElement = static_cast(element()); ASSERT(svgElement && svgElement->document() && svgElement->isStyled()); SVGStyledElement* styledElement = static_cast(svgElement); const SVGRenderStyle* svgStyle = style()->svgStyle(); AtomicString filterId(SVGURIReference::getTarget(svgStyle->filter())); AtomicString clipperId(SVGURIReference::getTarget(svgStyle->clipPath())); AtomicString maskerId(SVGURIReference::getTarget(svgStyle->maskElement())); #if ENABLE(SVG_EXPERIMENTAL_FEATURES) SVGResourceFilter* filter = getFilterById(document(), filterId); #endif SVGResourceClipper* clipper = getClipperById(document(), clipperId); SVGResourceMasker* masker = getMaskerById(document(), maskerId); #if ENABLE(SVG_EXPERIMENTAL_FEATURES) if (filter) filter->prepareFilter(paintInfo.context, strokeBBox); else if (!filterId.isEmpty()) svgElement->document()->accessSVGExtensions()->addPendingResource(filterId, styledElement); #endif if (clipper) { clipper->addClient(styledElement); clipper->applyClip(paintInfo.context, strokeBBox); } else if (!clipperId.isEmpty()) svgElement->document()->accessSVGExtensions()->addPendingResource(clipperId, styledElement); if (masker) { masker->addClient(styledElement); masker->applyMask(paintInfo.context, strokeBBox); } else if (!maskerId.isEmpty()) svgElement->document()->accessSVGExtensions()->addPendingResource(maskerId, styledElement); paintInfo.context->beginPath(); SVGPaintServer* fillPaintServer = KSVGPainterFactory::fillPaintServer(style(), this); if (fillPaintServer) { paintInfo.context->addPath(m_path); fillPaintServer->draw(paintInfo.context, this, ApplyToFillTargetType); } SVGPaintServer* strokePaintServer = KSVGPainterFactory::strokePaintServer(style(), this); if (strokePaintServer) { paintInfo.context->addPath(m_path); // path is cleared when filled. strokePaintServer->draw(paintInfo.context, this, ApplyToStrokeTargetType); } if (styledElement->supportsMarkers()) m_markerBounds = drawMarkersIfNeeded(paintInfo.context, paintInfo.rect, m_path); #if ENABLE(SVG_EXPERIMENTAL_FEATURES) // actually apply the filter if (filter) filter->applyFilter(paintInfo.context, strokeBBox); #endif paintInfo.context->restore(); } void RenderPath::absoluteRects(Vector& rects, int _tx, int _ty, bool) { rects.append(absoluteClippedOverflowRect()); } bool RenderPath::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction) { // We only draw in the forground phase, so we only hit-test then. if (hitTestAction != HitTestForeground) return false; PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_PATH_HITTESTING, style()->svgStyle()->pointerEvents()); bool isVisible = (style()->visibility() == VISIBLE); if (isVisible || !hitRules.requireVisible) { FloatPoint hitPoint = mapAbsolutePointToLocal(FloatPoint(_x, _y)); if ((hitRules.canHitStroke && (style()->svgStyle()->hasStroke() || !hitRules.requireStroke) && strokeContains(hitPoint, hitRules.requireStroke)) || (hitRules.canHitFill && (style()->svgStyle()->hasFill() || !hitRules.requireFill) && fillContains(hitPoint, hitRules.requireFill))) { updateHitTestResult(result, IntPoint(_x, _y)); return true; } } return false; } enum MarkerType { Start, Mid, End }; struct MarkerData { FloatPoint origin; FloatPoint subpathStart; double strokeWidth; FloatPoint inslopePoints[2]; FloatPoint outslopePoints[2]; MarkerType type; SVGResourceMarker* marker; }; struct DrawMarkersData { DrawMarkersData(GraphicsContext*, SVGResourceMarker* startMarker, SVGResourceMarker* midMarker, double strokeWidth); GraphicsContext* context; int elementIndex; MarkerData previousMarkerData; SVGResourceMarker* midMarker; }; DrawMarkersData::DrawMarkersData(GraphicsContext* c, SVGResourceMarker *start, SVGResourceMarker *mid, double strokeWidth) : context(c) , elementIndex(0) , midMarker(mid) { previousMarkerData.origin = FloatPoint(); previousMarkerData.subpathStart = FloatPoint(); previousMarkerData.strokeWidth = strokeWidth; previousMarkerData.marker = start; previousMarkerData.type = Start; } static void drawMarkerWithData(GraphicsContext* context, MarkerData &data) { if (!data.marker) return; FloatPoint inslopeChange = data.inslopePoints[1] - FloatSize(data.inslopePoints[0].x(), data.inslopePoints[0].y()); FloatPoint outslopeChange = data.outslopePoints[1] - FloatSize(data.outslopePoints[0].x(), data.outslopePoints[0].y()); static const double deg2rad = piDouble / 180.0; double inslope = atan2(inslopeChange.y(), inslopeChange.x()) / deg2rad; double outslope = atan2(outslopeChange.y(), outslopeChange.x()) / deg2rad; double angle = 0.0; switch (data.type) { case Start: angle = outslope; break; case Mid: angle = (inslope + outslope) / 2; break; case End: angle = inslope; } data.marker->draw(context, FloatRect(), data.origin.x(), data.origin.y(), data.strokeWidth, angle); } static inline void updateMarkerDataForElement(MarkerData& previousMarkerData, const PathElement* element) { FloatPoint* points = element->points; switch (element->type) { case PathElementAddQuadCurveToPoint: // TODO previousMarkerData.origin = points[1]; break; case PathElementAddCurveToPoint: previousMarkerData.inslopePoints[0] = points[1]; previousMarkerData.inslopePoints[1] = points[2]; previousMarkerData.origin = points[2]; break; case PathElementMoveToPoint: previousMarkerData.subpathStart = points[0]; case PathElementAddLineToPoint: previousMarkerData.inslopePoints[0] = previousMarkerData.origin; previousMarkerData.inslopePoints[1] = points[0]; previousMarkerData.origin = points[0]; break; case PathElementCloseSubpath: previousMarkerData.inslopePoints[0] = previousMarkerData.origin; previousMarkerData.inslopePoints[1] = points[0]; previousMarkerData.origin = previousMarkerData.subpathStart; previousMarkerData.subpathStart = FloatPoint(); } } static void drawStartAndMidMarkers(void* info, const PathElement* element) { DrawMarkersData& data = *reinterpret_cast(info); int elementIndex = data.elementIndex; MarkerData& previousMarkerData = data.previousMarkerData; FloatPoint* points = element->points; // First update the outslope for the previous element previousMarkerData.outslopePoints[0] = previousMarkerData.origin; previousMarkerData.outslopePoints[1] = points[0]; // Draw the marker for the previous element if (elementIndex != 0) drawMarkerWithData(data.context, previousMarkerData); // Update our marker data for this element updateMarkerDataForElement(previousMarkerData, element); if (elementIndex == 1) { // After drawing the start marker, switch to drawing mid markers previousMarkerData.marker = data.midMarker; previousMarkerData.type = Mid; } data.elementIndex++; } FloatRect RenderPath::drawMarkersIfNeeded(GraphicsContext* context, const FloatRect& rect, const Path& path) const { Document* doc = document(); SVGElement* svgElement = static_cast(element()); ASSERT(svgElement && svgElement->document() && svgElement->isStyled()); SVGStyledElement* styledElement = static_cast(svgElement); const SVGRenderStyle* svgStyle = style()->svgStyle(); AtomicString startMarkerId(SVGURIReference::getTarget(svgStyle->startMarker())); AtomicString midMarkerId(SVGURIReference::getTarget(svgStyle->midMarker())); AtomicString endMarkerId(SVGURIReference::getTarget(svgStyle->endMarker())); SVGResourceMarker* startMarker = getMarkerById(doc, startMarkerId); SVGResourceMarker* midMarker = getMarkerById(doc, midMarkerId); SVGResourceMarker* endMarker = getMarkerById(doc, endMarkerId); if (!startMarker && !startMarkerId.isEmpty()) svgElement->document()->accessSVGExtensions()->addPendingResource(startMarkerId, styledElement); else if (startMarker) startMarker->addClient(styledElement); if (!midMarker && !midMarkerId.isEmpty()) svgElement->document()->accessSVGExtensions()->addPendingResource(midMarkerId, styledElement); else if (midMarker) midMarker->addClient(styledElement); if (!endMarker && !endMarkerId.isEmpty()) svgElement->document()->accessSVGExtensions()->addPendingResource(endMarkerId, styledElement); else if (endMarker) endMarker->addClient(styledElement); if (!startMarker && !midMarker && !endMarker) return FloatRect(); double strokeWidth = KSVGPainterFactory::cssPrimitiveToLength(this, svgStyle->strokeWidth(), 1.0); DrawMarkersData data(context, startMarker, midMarker, strokeWidth); path.apply(&data, drawStartAndMidMarkers); data.previousMarkerData.marker = endMarker; data.previousMarkerData.type = End; drawMarkerWithData(context, data.previousMarkerData); // We know the marker boundaries, only after they're drawn! // Otherwhise we'd need to do all the marker calculation twice // once here (through paint()) and once in absoluteClippedOverflowRect(). FloatRect bounds; if (startMarker) bounds.unite(startMarker->cachedBounds()); if (midMarker) bounds.unite(midMarker->cachedBounds()); if (endMarker) bounds.unite(endMarker->cachedBounds()); return bounds; } bool RenderPath::hasRelativeValues() const { return static_cast(element())->hasRelativeValues(); } } #endif // ENABLE(SVG)