/* * This file is part of the DOM implementation for KDE. * * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * */ #include "config.h" #include "RenderFieldset.h" #include "HTMLGenericFormElement.h" #include "HTMLNames.h" using std::min; using std::max; namespace WebCore { using namespace HTMLNames; RenderFieldset::RenderFieldset(HTMLGenericFormElement* element) : RenderBlock(element) { } void RenderFieldset::calcPrefWidths() { RenderBlock::calcPrefWidths(); if (RenderObject* legend = findLegend()) { int legendMinWidth = legend->minPrefWidth(); Length legendMarginLeft = legend->style()->marginLeft(); Length legendMarginRight = legend->style()->marginLeft(); if (legendMarginLeft.isFixed()) legendMinWidth += legendMarginLeft.value(); if (legendMarginRight.isFixed()) legendMinWidth += legendMarginRight.value(); m_minPrefWidth = max(m_minPrefWidth, legendMinWidth + paddingLeft() + paddingRight() + borderLeft() + borderRight()); } } RenderObject* RenderFieldset::layoutLegend(bool relayoutChildren) { RenderObject* legend = findLegend(); if (legend) { if (relayoutChildren) legend->setNeedsLayout(true); legend->layoutIfNeeded(); int xPos; if (style()->direction() == RTL) { switch (legend->style()->textAlign()) { case LEFT: xPos = borderLeft() + paddingLeft(); break; case CENTER: xPos = (m_width - legend->width()) / 2; break; default: xPos = m_width - paddingRight() - borderRight() - legend->width() - legend->marginRight(); } } else { switch (legend->style()->textAlign()) { case RIGHT: xPos = m_width - paddingRight() - borderRight() - legend->width(); break; case CENTER: xPos = (m_width - legend->width()) / 2; break; default: xPos = borderLeft() + paddingLeft() + legend->marginLeft(); } } int b = borderTop(); int h = legend->height(); legend->setPos(xPos, max((b-h)/2, 0)); m_height = max(b,h) + paddingTop(); } return legend; } RenderObject* RenderFieldset::findLegend() const { for (RenderObject* legend = firstChild(); legend; legend = legend->nextSibling()) { if (!legend->isFloatingOrPositioned() && legend->element() && legend->element()->hasTagName(legendTag)) return legend; } return 0; } void RenderFieldset::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty) { int w = width(); int h = height() + borderTopExtra() + borderBottomExtra(); RenderObject* legend = findLegend(); if (!legend) return RenderBlock::paintBoxDecorations(paintInfo, tx, ty); int yOff = (legend->yPos() > 0) ? 0 : (legend->height() - borderTop()) / 2; int legendBottom = ty + legend->yPos() + legend->height(); h -= yOff; ty += yOff - borderTopExtra(); int my = max(ty, paintInfo.rect.y()); int end = min(paintInfo.rect.bottom(), ty + h); int mh = end - my; paintBoxShadow(paintInfo.context, tx, ty, w, h, style()); paintBackground(paintInfo.context, style()->backgroundColor(), style()->backgroundLayers(), my, mh, tx, ty, w, h); if (style()->hasBorder()) paintBorderMinusLegend(paintInfo.context, tx, ty, w, h, style(), legend->xPos(), legend->width(), legendBottom); } void RenderFieldset::paintBorderMinusLegend(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style, int lx, int lw, int lb) { // FIXME: Implement border-radius const Color& tc = style->borderTopColor(); const Color& bc = style->borderBottomColor(); EBorderStyle ts = style->borderTopStyle(); EBorderStyle bs = style->borderBottomStyle(); EBorderStyle ls = style->borderLeftStyle(); EBorderStyle rs = style->borderRightStyle(); bool render_t = ts > BHIDDEN; bool render_l = ls > BHIDDEN; bool render_r = rs > BHIDDEN; bool render_b = bs > BHIDDEN; int borderLeftWidth = style->borderLeftWidth(); int borderRightWidth = style->borderRightWidth(); if (render_t) { if (lx >= borderLeftWidth) drawBorder(graphicsContext, tx, ty, tx + min(lx, w), ty + style->borderTopWidth(), BSTop, tc, style->color(), ts, (render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? borderLeftWidth : 0), (lx >= w && render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? borderRightWidth : 0)); if (lx + lw <= w - borderRightWidth) drawBorder(graphicsContext, tx + max(0, lx + lw), ty, tx + w, ty + style->borderTopWidth(), BSTop, tc, style->color(), ts, (lx + lw <= 0 && render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? borderLeftWidth : 0), (render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? borderRightWidth : 0)); } if (render_b) drawBorder(graphicsContext, tx, ty + h - style->borderBottomWidth(), tx + w, ty + h, BSBottom, bc, style->color(), bs, (render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? style->borderLeftWidth() : 0), (render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? style->borderRightWidth() : 0)); if (render_l) { const Color& lc = style->borderLeftColor(); int startY = ty; bool ignore_top = (tc == lc) && (ls >= OUTSET) && (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET); bool ignore_bottom = (bc == lc) && (ls >= OUTSET) && (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET); if (lx < borderLeftWidth && lx + lw > 0) { // The legend intersects the border. ignore_top = true; startY = lb; } drawBorder(graphicsContext, tx, startY, tx + borderLeftWidth, ty + h, BSLeft, lc, style->color(), ls, ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth()); } if (render_r) { const Color& rc = style->borderRightColor(); int startY = ty; bool ignore_top = (tc == rc) && (rs >= DOTTED || rs == INSET) && (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET); bool ignore_bottom = (bc == rc) && (rs >= DOTTED || rs == INSET) && (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET); if (lx < w && lx + lw > w - borderRightWidth) { // The legend intersects the border. ignore_top = true; startY = lb; } drawBorder(graphicsContext, tx + w - borderRightWidth, startY, tx + w, ty + h, BSRight, rc, style->color(), rs, ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth()); } } void RenderFieldset::setStyle(RenderStyle* newStyle) { RenderBlock::setStyle(newStyle); // WinIE renders fieldsets with display:inline like they're inline-blocks. For us, // an inline-block is just a block element with replaced set to true and inline set // to true. Ensure that if we ended up being inline that we set our replaced flag // so that we're treated like an inline-block. if (isInline()) setReplaced(true); } } // namespace WebCore