/* * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Screen.h" #include "IntRect.h" #include "FloatRect.h" #include "Widget.h" #include "Widget.h" #include #include #include namespace WebCore { FloatRect scaleScreenRectToWidget(FloatRect rect, Widget*) { return rect; } FloatRect scaleWidgetRectToScreen(FloatRect rect, Widget*) { return rect; } FloatRect screenRect(Widget* widget) { /* int displayNum; Widget* widget = widget->widget(); displayNum = wxDisplay::GetFromWindow(widget->nativeWindow()); if (displayNum != -1){ wxDisplay thisDisplay(displayNum); return thisDisplay.GetGeometry(); } */ return FloatRect(); } int screenDepth(Widget* widget) { return wxDisplayDepth(); } int screenDepthPerComponent(Widget*) { return wxDisplayDepth(); } bool screenIsMonochrome(Widget* widget) { return wxColourDisplay(); } FloatRect screenAvailableRect(Widget* widget) { /* Widget* widget = widget->widget(); displayNum = wxDisplay::GetFromWindow(widget->nativeWindow()); if (displayNum != -1){ wxDisplay thisDisplay(displayNum); // FIXME: In 2.7 this method is gone? //return thisDisplay.GetClientArea(); } */ return FloatRect(); } float scaleFactor(Widget*) { return 1.0f; } }