/* * Copyright (C) 2007 Kevin Ollivier * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Document.h" #include "RenderTheme.h" #include "GraphicsContext.h" #include "RenderView.h" #include "FrameView.h" #include #include #include #include #include namespace WebCore { class RenderThemeWx : public RenderTheme { public: RenderThemeWx() : RenderTheme() { } // A method asking if the theme's controls actually care about redrawing when hovered. virtual bool supportsHover(const RenderStyle*) const { return true; } virtual bool paintCheckbox(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r) { return paintButton(o, i, r); } virtual void setCheckboxSize(RenderStyle*) const; virtual bool paintRadio(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r) { return paintButton(o, i, r); } virtual void setRadioSize(RenderStyle*) const; virtual void adjustButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual bool paintButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual void adjustTextFieldStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual bool paintTextField(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual bool isControlStyled(const RenderStyle*, const BorderData&, const BackgroundLayer&, const Color&) const; virtual bool controlSupportsTints(const RenderObject*) const; virtual void systemFont(int propId, FontDescription&) const; virtual Color platformActiveSelectionBackgroundColor() const; virtual Color platformInactiveSelectionBackgroundColor() const; virtual Color platformActiveSelectionForegroundColor() const; virtual Color platformInactiveSelectionForegroundColor() const; private: void addIntrinsicMargins(RenderStyle*) const; void close(); bool supportsFocus(EAppearance) const; }; RenderTheme* theme() { static RenderThemeWx rt; return &rt; } bool RenderThemeWx::isControlStyled(const RenderStyle* style, const BorderData& border, const BackgroundLayer& background, const Color& backgroundColor) const { if (style->appearance() == TextFieldAppearance || style->appearance() == TextAreaAppearance) return style->border() != border; return RenderTheme::isControlStyled(style, border, background, backgroundColor); } bool RenderThemeWx::controlSupportsTints(const RenderObject* o) const { if (!isEnabled(o)) return false; // Checkboxes only have tint when checked. if (o->style()->appearance() == CheckboxAppearance) return isChecked(o); // For now assume other controls have tint if enabled. return true; } void RenderThemeWx::systemFont(int propId, FontDescription& fontDescription) const { // no-op } void RenderThemeWx::addIntrinsicMargins(RenderStyle* style) const { // Cut out the intrinsic margins completely if we end up using a small font size if (style->fontSize() < 11) return; // Intrinsic margin value. const int m = 2; // FIXME: Using width/height alone and not also dealing with min-width/max-width is flawed. if (style->width().isIntrinsicOrAuto()) { if (style->marginLeft().quirk()) style->setMarginLeft(Length(m, Fixed)); if (style->marginRight().quirk()) style->setMarginRight(Length(m, Fixed)); } if (style->height().isAuto()) { if (style->marginTop().quirk()) style->setMarginTop(Length(m, Fixed)); if (style->marginBottom().quirk()) style->setMarginBottom(Length(m, Fixed)); } } void RenderThemeWx::setCheckboxSize(RenderStyle* style) const { // If the width and height are both specified, then we have nothing to do. if (!style->width().isIntrinsicOrAuto() && !style->height().isAuto()) return; // FIXME: A hard-coded size of 13 is used. This is wrong but necessary for now. It matches Firefox. // At different DPI settings on Windows, querying the theme gives you a larger size that accounts for // the higher DPI. Until our entire engine honors a DPI setting other than 96, we can't rely on the theme's // metrics. if (style->width().isIntrinsicOrAuto()) style->setWidth(Length(13, Fixed)); if (style->height().isAuto()) style->setHeight(Length(13, Fixed)); } void RenderThemeWx::setRadioSize(RenderStyle* style) const { // This is the same as checkboxes. setCheckboxSize(style); } bool RenderThemeWx::supportsFocus(EAppearance appearance) const { switch (appearance) { case PushButtonAppearance: case ButtonAppearance: case TextFieldAppearance: return true; default: // No for all others... return false; } } void RenderThemeWx::adjustButtonStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const { addIntrinsicMargins(style); } bool RenderThemeWx::paintButton(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r) { wxScrolledWindow* window = o->view()->frameView()->nativeWindow(); wxPaintDC dc((wxWindow*)window); window->DoPrepareDC(dc); int flags = 0; if (!isEnabled(o)) flags |= wxCONTROL_DISABLED; EAppearance appearance = o->style()->appearance(); if (supportsFocus(o->style()->appearance()) && isFocused(o)) flags |= wxCONTROL_FOCUSED; if (isPressed(o)) flags |= wxCONTROL_PRESSED; if(appearance == PushButtonAppearance || appearance == ButtonAppearance) wxRendererNative::Get().DrawPushButton(window, dc, r, flags); // TODO: add a radio button rendering API to wx //else if(appearance == RadioAppearance) // wxRendererNative::Get(). else if(appearance == CheckboxAppearance) wxRendererNative::Get().DrawCheckBox(window, dc, r, flags); return false; } void RenderThemeWx::adjustTextFieldStyle(CSSStyleSelector*, RenderStyle* style, Element*) const { addIntrinsicMargins(style); } bool RenderThemeWx::paintTextField(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r) { //wxPaintDC* dc = (wxPaintDC*)i.context->platformContext(); i.context->setStrokeThickness(1); i.context->setStrokeColor(Color(0, 0, 0)); i.context->drawRect(r); return false; } Color RenderThemeWx::platformActiveSelectionBackgroundColor() const { return wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT); } Color RenderThemeWx::platformInactiveSelectionBackgroundColor() const { return wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW); } Color RenderThemeWx::platformActiveSelectionForegroundColor() const { #if __WXGTK__ return Color(255, 255, 255); #else return Color(); #endif } Color RenderThemeWx::platformInactiveSelectionForegroundColor() const { #if __WXGTK__ return Color(255, 255, 255); #else return Color(); #endif } } // vim: ts=4 sw=4 et