/* * Copyright (C) 2007 Kevin Ollivier. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Font.h" #include "FontData.h" #include "FontFallbackList.h" #include "GraphicsContext.h" #include "IntRect.h" #include "GlyphBuffer.h" #include "fontprops.h" #include #include #include "NotImplemented.h" namespace WebCore { void Font::drawGlyphs(GraphicsContext* graphicsContext, const FontData* font, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point) const { // prepare DC Color color = graphicsContext->fillColor(); #if USE(WXGC) wxGraphicsContext* dc = (wxGraphicsContext*)graphicsContext->platformContext(); dc->SetFont(*font->getWxFont(), color); #else wxDC* dc = graphicsContext->platformContext(); dc->SetTextBackground(color); dc->SetTextForeground(color); dc->SetFont(*font->getWxFont()); #endif // convert glyphs to wxString GlyphBufferGlyph* glyphs = const_cast(glyphBuffer.glyphs(from)); int offset = point.x(); wxString text = wxEmptyString; for (unsigned i = 0; i < numGlyphs; i++) { text = text.Append((wxChar)glyphs[i]); offset += glyphBuffer.advanceAt(from + i); } // the y point is actually the bottom point of the text, turn it into the top float height = font->ascent() - font->descent(); wxCoord ypoint = (wxCoord) (point.y() - height); dc->DrawText(text, (wxCoord)point.x(), ypoint); } FloatRect Font::selectionRectForComplexText(const TextRun& run, const TextStyle& style, const IntPoint& point, int h, int from, int to) const { notImplemented(); return FloatRect(); } void Font::drawComplexText(GraphicsContext* graphicsContext, const TextRun& run, const TextStyle& style, const FloatPoint& point, int from, int to) const { notImplemented(); } float Font::floatWidthForComplexText(const TextRun& run, const TextStyle& style) const { notImplemented(); return 0; } int Font::offsetForPositionForComplexText(const TextRun& run, const TextStyle& style, int x, bool includePartialGlyphs) const { notImplemented(); return 0; } }