/* * Copyright (C) 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef UniscribeController_h #define UniscribeController_h #include "Font.h" #include "GlyphBuffer.h" #include "Vector.h" #include namespace WebCore { class UniscribeController { public: UniscribeController(const Font*, const TextRun&, const TextStyle&); // Advance and measure/place up to the specified character. void advance(unsigned to, GlyphBuffer* = 0); // Compute the character offset for a given x coordinate. int offsetForPosition(int x, bool includePartialGlyphs); // Returns the width of everything we've consumed so far. float runWidthSoFar() const { return m_runWidthSoFar; } private: void resetControlAndState(); void itemizeShapeAndPlace(const UChar*, unsigned length, bool smallCaps, GlyphBuffer* glyphBuffer); bool shapeAndPlaceItem(const UChar*, unsigned index, bool smallCaps, GlyphBuffer*); bool shape(const UChar* str, int len, SCRIPT_ITEM item, const FontData* fontData, Vector& glyphs, Vector& clusters, Vector& visualAttributes); const Font& m_font; const TextRun& m_run; const TextStyle& m_style; SCRIPT_CONTROL m_control; SCRIPT_STATE m_state; Vector m_items; unsigned m_currentCharacter; int m_end; float m_runWidthSoFar; float m_padding; float m_padPerSpace; bool m_computingOffsetPosition; bool m_includePartialGlyphs; float m_offsetX; int m_offsetPosition; }; } #endif