/* * Copyright (C) 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "UniscribeController.h" #include "Font.h" #include "FontData.h" #include "TextStyle.h" #include namespace WebCore { // FIXME: Rearchitect this to be more like WidthIterator in Font.cpp. Have an advance() method // that does stuff in that method instead of doing everything in the constructor. Have advance() // take the GlyphBuffer as an arg so that we don't have to populate the glyph buffer when // measuring. UniscribeController::UniscribeController(const Font* font, const TextRun& run, const TextStyle& style) : m_font(*font) , m_run(run) , m_style(style) , m_end(run.length()) , m_currentCharacter(0) , m_runWidthSoFar(0) , m_computingOffsetPosition(false) , m_includePartialGlyphs(false) , m_offsetX(0) , m_offsetPosition(0) { m_padding = m_style.padding(); if (!m_padding) m_padPerSpace = 0; else { float numSpaces = 0; for (int s = 0; s < m_run.length(); s++) if (Font::treatAsSpace(m_run[s])) numSpaces++; if (numSpaces == 0) m_padPerSpace = 0; else m_padPerSpace = ceilf(m_style.padding() / numSpaces); } // Null out our uniscribe structs resetControlAndState(); } int UniscribeController::offsetForPosition(int x, bool includePartialGlyphs) { m_computingOffsetPosition = true; m_includePartialGlyphs = includePartialGlyphs; m_offsetX = x; m_offsetPosition = 0; advance(m_run.length()); if (m_computingOffsetPosition) { // The point is to the left or to the right of the entire run. if (m_offsetX >= m_runWidthSoFar && m_style.ltr() || m_offsetX < 0 && m_style.rtl()) m_offsetPosition = m_end; } m_computingOffsetPosition = false; return m_offsetPosition; } void UniscribeController::advance(unsigned offset, GlyphBuffer* glyphBuffer) { // FIXME: We really want to be using a newer version of Uniscribe that supports the new OpenType // functions. Those functions would allow us to turn off kerning and ligatures. Without being able // to do that, we will have buggy line breaking and metrics when simple and complex text are close // together (the complex code path will narrow the text because of kerning and ligatures and then // when bidi processing splits into multiple runs, the simple portions will get wider and cause us to // spill off the edge of a line). if (static_cast(offset) > m_end) offset = m_end; // Itemize the string. const UChar* cp = m_run.data(m_currentCharacter); int length = offset - m_currentCharacter; if (length <= 0) return; // We break up itemization of the string if small caps is involved. // Adjust the characters to account for small caps if it is set. if (m_font.isSmallCaps()) { // FIXME: It's inconsistent that we use logical order when itemizing, since this // does not match normal RTL. Vector smallCapsBuffer(length); memcpy(smallCapsBuffer.data(), cp, length * sizeof(UChar)); bool isSmallCaps = false; unsigned indexOfCaseShift = m_style.rtl() ? length - 1 : 0; const UChar* curr = m_style.rtl() ? cp + length - 1: cp; const UChar* end = m_style.rtl() ? cp - 1: cp + length; while (curr != end) { int index = curr - cp; UChar c = smallCapsBuffer[index]; UChar newC; curr = m_style.rtl() ? curr - 1 : curr + 1; if (U_GET_GC_MASK(c) & U_GC_M_MASK) continue; if (!u_isUUppercase(c) && (newC = u_toupper(c)) != c) { smallCapsBuffer[index] = newC; if (!isSmallCaps) { isSmallCaps = true; int itemStart = m_style.rtl() ? index : indexOfCaseShift; int itemLength = m_style.rtl() ? indexOfCaseShift - index : index - indexOfCaseShift; itemizeShapeAndPlace(smallCapsBuffer.data() + itemStart, itemLength, false, glyphBuffer); indexOfCaseShift = index; } } else if (isSmallCaps) { isSmallCaps = false; int itemStart = m_style.rtl() ? index : indexOfCaseShift; int itemLength = m_style.rtl() ? indexOfCaseShift - index : index - indexOfCaseShift; itemizeShapeAndPlace(smallCapsBuffer.data() + itemStart, itemLength, true, glyphBuffer); indexOfCaseShift = index; } } int itemLength = m_style.rtl() ? indexOfCaseShift + 1 : length - indexOfCaseShift; if (itemLength) { int itemStart = m_style.rtl() ? 0 : indexOfCaseShift; itemizeShapeAndPlace(smallCapsBuffer.data() + itemStart, itemLength, isSmallCaps, glyphBuffer); } } else itemizeShapeAndPlace(cp, length, false, glyphBuffer); } void UniscribeController::itemizeShapeAndPlace(const UChar* cp, unsigned length, bool smallCaps, GlyphBuffer* glyphBuffer) { m_items.resize(6); int numItems = 0; while (ScriptItemize(cp, length, m_items.size() - 1, &m_control, &m_state, m_items.data(), &numItems) == E_OUTOFMEMORY) { m_items.resize(m_items.size() * 2); resetControlAndState(); } m_items.resize(numItems + 1); if (m_style.rtl()) { for (int i = m_items.size() - 2; i >= 0; i--) { if (!shapeAndPlaceItem(cp, i, smallCaps, glyphBuffer)) return; } } else { for (unsigned i = 0; i < m_items.size() - 1; i++) { if (!shapeAndPlaceItem(cp, i, smallCaps, glyphBuffer)) return; } } m_currentCharacter += length; } void UniscribeController::resetControlAndState() { memset(&m_control, 0, sizeof(SCRIPT_CONTROL)); memset(&m_state, 0, sizeof(SCRIPT_STATE)); // Set up the correct direction for the run. m_state.uBidiLevel = m_style.rtl(); // Lock the correct directional override. m_state.fOverrideDirection = m_style.directionalOverride(); } bool UniscribeController::shapeAndPlaceItem(const UChar* cp, unsigned i, bool smallCaps, GlyphBuffer* glyphBuffer) { // Determine the string for this item. const UChar* str = cp + m_items[i].iCharPos; int len = m_items[i+1].iCharPos - m_items[i].iCharPos; SCRIPT_ITEM item = m_items[i]; // Get our current FontData that we are using. unsigned dataIndex = 0; const FontData* fontData = m_font.fontDataAt(dataIndex); if (smallCaps) fontData = fontData->smallCapsFontData(m_font.fontDescription()); // Set up buffers to hold the results of shaping the item. Vector glyphs; Vector clusters; Vector visualAttributes; clusters.resize(len); // Shape the item. This will provide us with glyphs for the item. We will // attempt to shape using the first available FontData. If the shaping produces a result with missing // glyphs, then we will fall back to the next FontData. // FIXME: This isn't as good as per-glyph fallback, but in practice it should be pretty good, since // items are broken up by "shaping engine", meaning unique scripts will be broken up into // separate items. bool lastResortFontTried = false; while (fontData) { // The recommended size for the glyph buffer is 1.5 * the character length + 16 in the uniscribe docs. // Apparently this is a good size to avoid having to make repeated calls to ScriptShape. glyphs.resize(1.5 * len + 16); visualAttributes.resize(glyphs.size()); if (shape(str, len, item, fontData, glyphs, clusters, visualAttributes)) break; // Try again with the next font in the list. if (lastResortFontTried) { fontData = 0; break; } fontData = m_font.fontDataAt(++dataIndex); if (!fontData) { // Out of fonts. Get a font data based on the actual characters. fontData = m_font.fontDataForCharacters(str, len); lastResortFontTried = true; } if (smallCaps) fontData = fontData->smallCapsFontData(m_font.fontDescription()); } // Just give up. We were unable to shape. if (!fontData) return true; // We now have a collection of glyphs. // FIXME: Use the cluster and visual attr information to do letter-spacing, word-spacing // and justification. // FIXME: Support rounding hacks. // FIXME: Support smallcaps (re-itemize and re-shape to do this?). Vector offsets; Vector advances; offsets.resize(glyphs.size()); advances.resize(glyphs.size()); int glyphCount = 0; HRESULT placeResult = ScriptPlace(0, fontData->scriptCache(), glyphs.data(), glyphs.size(), visualAttributes.data(), &item.a, advances.data(), offsets.data(), 0); if (placeResult == E_PENDING) { // The script cache isn't primed with enough info yet. We need to select our HFONT into // a DC and pass the DC in to ScriptPlace. HDC hdc = GetDC(0); HFONT hfont = fontData->platformData().hfont(); HFONT oldFont = (HFONT)SelectObject(hdc, hfont); placeResult = ScriptPlace(hdc, fontData->scriptCache(), glyphs.data(), glyphs.size(), visualAttributes.data(), &item.a, advances.data(), offsets.data(), 0); SelectObject(hdc, oldFont); ReleaseDC(0, hdc); } if (FAILED(placeResult) || glyphs.isEmpty()) return true; // Convert all chars that should be treated as spaces to use the space glyph. // We also create a map that allows us to quickly go from space glyphs or rounding // hack glyphs back to their corresponding characters. Vector spaceCharacters(glyphs.size()); spaceCharacters.fill(-1); Vector roundingHackCharacters(glyphs.size()); roundingHackCharacters.fill(-1); Vector roundingHackWordBoundaries(glyphs.size()); roundingHackWordBoundaries.fill(-1); unsigned logicalSpaceWidth = fontData->m_spaceWidth * 32.0f; float roundedSpaceWidth = roundf(fontData->m_spaceWidth); for (int k = 0; k < len; k++) { UChar ch = *(str + k); if (Font::treatAsSpace(ch)) { // Substitute in the space glyph at the appropriate place in the glyphs // array. glyphs[clusters[k]] = fontData->m_spaceGlyph; advances[clusters[k]] = logicalSpaceWidth; spaceCharacters[clusters[k]] = m_currentCharacter + k + m_items[i].iCharPos; } if (Font::isRoundingHackCharacter(ch)) roundingHackCharacters[clusters[k]] = m_currentCharacter + k + m_items[i].iCharPos; int boundary = k + m_currentCharacter + m_items[i].iCharPos; if (boundary < m_run.length() && Font::isRoundingHackCharacter(*(str + k + 1))) roundingHackWordBoundaries[clusters[k]] = boundary; } // Populate our glyph buffer with this information. bool hasExtraSpacing = m_font.letterSpacing() || m_font.wordSpacing() || m_padding; float leftEdge = m_runWidthSoFar; for (unsigned k = 0; k < glyphs.size(); k++) { Glyph glyph = glyphs[k]; float advance = advances[k] / 32.0f; float offsetX = offsets[k].du / 32.0f; float offsetY = offsets[k].dv / 32.0f; // Match AppKit's rules for the integer vs. non-integer rendering modes. float roundedAdvance = roundf(advance); if (!m_font.isPrinterFont() && !fontData->isSystemFont()) { advance = roundedAdvance; offsetX = roundf(offsetX); offsetY = roundf(offsetY); } // We special case spaces in two ways when applying word rounding. // First, we round spaces to an adjusted width in all fonts. // Second, in fixed-pitch fonts we ensure that all glyphs that // match the width of the space glyph have the same width as the space glyph. if (roundedAdvance == roundedSpaceWidth && (fontData->m_treatAsFixedPitch || glyph == fontData->m_spaceGlyph) && m_style.applyWordRounding()) advance = fontData->m_adjustedSpaceWidth; if (hasExtraSpacing) { // If we're a glyph with an advance, go ahead and add in letter-spacing. // That way we weed out zero width lurkers. This behavior matches the fast text code path. if (advance && m_font.letterSpacing()) advance += m_font.letterSpacing(); // Handle justification and word-spacing. if (glyph == fontData->m_spaceGlyph) { // Account for padding. WebCore uses space padding to justify text. // We distribute the specified padding over the available spaces in the run. if (m_padding) { // Use leftover padding if not evenly divisible by number of spaces. if (m_padding < m_padPerSpace) { advance += m_padding; m_padding = 0; } else { advance += m_padPerSpace; m_padding -= m_padPerSpace; } } // Account for word-spacing. int characterIndex = spaceCharacters[k]; if (characterIndex > 0 && !Font::treatAsSpace(*m_run.data(characterIndex-1)) && m_font.wordSpacing()) advance += m_font.wordSpacing(); } } // Deal with the float/integer impedance mismatch between CG and WebCore. "Words" (characters // followed by a character defined by isRoundingHackCharacter()) are always an integer width. // We adjust the width of the last character of a "word" to ensure an integer width. // Force characters that are used to determine word boundaries for the rounding hack // to be integer width, so the following words will start on an integer boundary. int roundingHackIndex = roundingHackCharacters[k]; if (m_style.applyWordRounding() && roundingHackIndex != -1) advance = ceilf(advance); // Check to see if the next character is a "rounding hack character", if so, adjust the // width so that the total run width will be on an integer boundary. int position = m_currentCharacter + len; bool lastGlyph = (k == glyphs.size() - 1) && (m_style.rtl() ? i == 0 : i == m_items.size() - 2) && (position >= m_end); if ((m_style.applyWordRounding() && roundingHackWordBoundaries[k] != -1) || (m_style.applyRunRounding() && lastGlyph)) { float totalWidth = m_runWidthSoFar + advance; advance += ceilf(totalWidth) - totalWidth; } m_runWidthSoFar += advance; // FIXME: We need to take the GOFFSETS for combining glyphs and store them in the glyph buffer // as well, so that when the time comes to draw those glyphs, we can apply the appropriate // translation. if (glyphBuffer) { FloatSize size(offsetX, offsetY); glyphBuffer->add(glyph, fontData, advance, &size); } // Mutate the glyph array to contain our altered advances. if (m_computingOffsetPosition) advances[k] = advance; } while (m_computingOffsetPosition && m_offsetX >= leftEdge && m_offsetX < m_runWidthSoFar) { // The position is somewhere inside this run. int trailing = 0; ScriptXtoCP(m_offsetX - leftEdge, clusters.size(), glyphs.size(), clusters.data(), visualAttributes.data(), advances.data(), &item.a, &m_offsetPosition, &trailing); if (trailing && m_includePartialGlyphs && m_offsetPosition < len - 1) { m_offsetPosition += m_currentCharacter + m_items[i].iCharPos; m_offsetX += m_style.rtl() ? -trailing : trailing; } else { m_computingOffsetPosition = false; m_offsetPosition += m_currentCharacter + m_items[i].iCharPos; if (trailing && m_includePartialGlyphs) m_offsetPosition++; return false; } } return true; } bool UniscribeController::shape(const UChar* str, int len, SCRIPT_ITEM item, const FontData* fontData, Vector& glyphs, Vector& clusters, Vector& visualAttributes) { HDC hdc = 0; HFONT oldFont = 0; HRESULT shapeResult = E_PENDING; int glyphCount = 0; do { shapeResult = ScriptShape(hdc, fontData->scriptCache(), str, len, glyphs.size(), &item.a, glyphs.data(), clusters.data(), visualAttributes.data(), &glyphCount); if (shapeResult == E_PENDING) { // The script cache isn't primed with enough info yet. We need to select our HFONT into // a DC and pass the DC in to ScriptShape. ASSERT(!hdc); hdc = GetDC(0); HFONT hfont = fontData->platformData().hfont(); oldFont = (HFONT)SelectObject(hdc, hfont); } else if (shapeResult == E_OUTOFMEMORY) { // Need to resize our buffers. glyphs.resize(glyphs.size() * 2); visualAttributes.resize(glyphs.size()); } } while (shapeResult == E_PENDING || shapeResult == E_OUTOFMEMORY); if (hdc) { SelectObject(hdc, oldFont); ReleaseDC(0, hdc); } if (FAILED(shapeResult)) return false; // We may still have missing glyphs even if we succeeded. We need to treat missing glyphs as // a failure so that we will fall back to another font. bool containsMissingGlyphs = false; SCRIPT_FONTPROPERTIES* fontProperties = fontData->scriptFontProperties(); for (int i = 0; i < glyphCount; i++) { WORD glyph = glyphs[i]; if (glyph == fontProperties->wgDefault || (glyph == fontProperties->wgInvalid && glyph != fontProperties->wgBlank)) { containsMissingGlyphs = true; break; } } if (containsMissingGlyphs) return false; glyphs.resize(glyphCount); visualAttributes.resize(glyphCount); return true; } }