/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Font.h" #include "FontData.h" #include "FontFallbackList.h" #include "GlyphBuffer.h" #include "GraphicsContext.h" #include "IntRect.h" #include "NotImplemented.h" #include "TextStyle.h" #include "UniscribeController.h" #include #include #include namespace WebCore { const int syntheticObliqueAngle = 14; void Font::drawGlyphs(GraphicsContext* graphicsContext, const FontData* font, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point) const { CGContextRef cgContext = graphicsContext->platformContext(); uint32_t oldFontSmoothingStyle = wkSetFontSmoothingStyle(cgContext); const FontPlatformData& platformData = font->platformData(); //NSFont* drawFont; //if ([gContext isDrawingToScreen]) { // drawFont = [platformData.font screenFont]; // if (drawFont != platformData.font) // // We are getting this in too many places (3406411); use ERROR so it only prints on debug versions for now. (We should debug this also, eventually). // LOG_ERROR("Attempting to set non-screen font (%@) when drawing to screen. Using screen font anyway, may result in incorrect metrics.", // [[[platformData.font fontDescriptor] fontAttributes] objectForKey:NSFontNameAttribute]); //} else { // drawFont = [platformData.font printerFont]; // if (drawFont != platformData.font) // NSLog(@"Attempting to set non-printer font (%@) when printing. Using printer font anyway, may result in incorrect metrics.", // [[[platformData.font fontDescriptor] fontAttributes] objectForKey:NSFontNameAttribute]); //} CGContextSetFont(cgContext, platformData.cgFont()); CGAffineTransform matrix = CGAffineTransformIdentity; matrix.b = -matrix.b; matrix.d = -matrix.d; if (platformData.syntheticOblique()) { static float skew = -tanf(syntheticObliqueAngle * acosf(0) / 90); matrix = CGAffineTransformConcat(matrix, CGAffineTransformMake(1, 0, skew, 1, 0, 0)); } // Uniscribe gives us offsets to help refine the positioning of combining glyphs. FloatSize translation = glyphBuffer.offsetAt(from); if (translation.width() || translation.height()) CGAffineTransformTranslate(matrix, translation.width(), translation.height()); CGContextSetTextMatrix(cgContext, matrix); //wkSetCGFontRenderingMode(cgContext, drawFont); CGContextSetFontSize(cgContext, platformData.size()); CGContextSetTextPosition(cgContext, point.x(), point.y()); CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs); if (font->m_syntheticBoldOffset) { CGContextSetTextPosition(cgContext, point.x() + font->m_syntheticBoldOffset, point.y()); CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs); } wkRestoreFontSmoothingStyle(cgContext, oldFontSmoothingStyle); } FloatRect Font::selectionRectForComplexText(const TextRun& run, const TextStyle& style, const IntPoint& point, int h, int from, int to) const { UniscribeController it(this, run, style); it.advance(from); float beforeWidth = it.runWidthSoFar(); it.advance(to); float afterWidth = it.runWidthSoFar(); // Using roundf() rather than ceilf() for the right edge as a compromise to ensure correct caret positioning if (style.rtl()) { it.advance(run.length()); float totalWidth = it.runWidthSoFar(); return FloatRect(point.x() + floorf(totalWidth - afterWidth), point.y(), roundf(totalWidth - beforeWidth) - floorf(totalWidth - afterWidth), h); } return FloatRect(point.x() + floorf(beforeWidth), point.y(), roundf(afterWidth) - floorf(beforeWidth), h); } void Font::drawComplexText(GraphicsContext* context, const TextRun& run, const TextStyle& style, const FloatPoint& point, int from, int to) const { // This glyph buffer holds our glyphs + advances + font data for each glyph. GlyphBuffer glyphBuffer; float startX = point.x(); UniscribeController controller(this, run, style); controller.advance(from); float beforeWidth = controller.runWidthSoFar(); controller.advance(to, &glyphBuffer); // We couldn't generate any glyphs for the run. Give up. if (glyphBuffer.isEmpty()) return; float afterWidth = controller.runWidthSoFar(); if (style.rtl()) { controller.advance(run.length()); startX += controller.runWidthSoFar() - afterWidth; } else startX += beforeWidth; // Draw the glyph buffer now at the starting point returned in startX. FloatPoint startPoint(startX, point.y()); drawGlyphBuffer(context, glyphBuffer, run, style, startPoint); } float Font::floatWidthForComplexText(const TextRun& run, const TextStyle& style) const { UniscribeController controller(this, run, style); controller.advance(run.length()); return controller.runWidthSoFar(); } int Font::offsetForPositionForComplexText(const TextRun& run, const TextStyle& style, int x, bool includePartialGlyphs) const { UniscribeController controller(this, run, style); return controller.offsetForPosition(x, includePartialGlyphs); } }