/* * Copyright (C) 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include "config.h" #include "LocalCurrentGraphicsContext.h" #include "GraphicsContext.h" #include namespace WebCore { LocalCurrentGraphicsContext::LocalCurrentGraphicsContext(GraphicsContext* graphicsContext) { m_savedGraphicsContext = graphicsContext; graphicsContext->save(); if (graphicsContext->platformContext() == [[NSGraphicsContext currentContext] graphicsPort]) { m_savedNSGraphicsContext = 0; return; } m_savedNSGraphicsContext = [[NSGraphicsContext currentContext] retain]; NSGraphicsContext* newContext = [NSGraphicsContext graphicsContextWithGraphicsPort:graphicsContext->platformContext() flipped:YES]; [NSGraphicsContext setCurrentContext:newContext]; } LocalCurrentGraphicsContext::~LocalCurrentGraphicsContext() { m_savedGraphicsContext->restore(); if (m_savedNSGraphicsContext) { [NSGraphicsContext setCurrentContext:m_savedNSGraphicsContext]; [m_savedNSGraphicsContext release]; } } }