/* * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "GIFImageDecoder.h" #include "GIFImageReader.h" #if PLATFORM(CAIRO) || PLATFORM(QT) namespace WebCore { class GIFImageDecoderPrivate { public: GIFImageDecoderPrivate(GIFImageDecoder* decoder = 0) : m_reader(decoder) { m_readOffset = 0; } ~GIFImageDecoderPrivate() { m_reader.close(); } bool decode(const Vector& data, GIFImageDecoder::GIFQuery query = GIFImageDecoder::GIFFullQuery, unsigned int haltFrame = -1) { return m_reader.read((const unsigned char*)data.data() + m_readOffset, data.size() - m_readOffset, query, haltFrame); } unsigned frameCount() const { return m_reader.images_count; } int repetitionCount() const { return m_reader.loop_count; } void setReadOffset(unsigned o) { m_readOffset = o; } bool isTransparent() const { return m_reader.frame_reader->is_transparent; } void getColorMap(unsigned char*& map, unsigned& size) const { if (m_reader.frame_reader->is_local_colormap_defined) { map = m_reader.frame_reader->local_colormap; size = (unsigned)m_reader.frame_reader->local_colormap_size; } else { map = m_reader.global_colormap; size = m_reader.global_colormap_size; } } unsigned frameXOffset() const { return m_reader.frame_reader->x_offset; } unsigned frameYOffset() const { return m_reader.frame_reader->y_offset; } unsigned frameWidth() const { return m_reader.frame_reader->width; } unsigned frameHeight() const { return m_reader.frame_reader->height; } int transparentPixel() const { return m_reader.frame_reader->tpixel; } unsigned duration() const { return m_reader.frame_reader->delay_time; } private: GIFImageReader m_reader; unsigned m_readOffset; }; GIFImageDecoder::GIFImageDecoder() : m_frameCountValid(true), m_reader(0) {} GIFImageDecoder::~GIFImageDecoder() { delete m_reader; } // Take the data and store it. void GIFImageDecoder::setData(const Vector& data, bool allDataReceived) { if (m_failed) return; // Cache our new data. ImageDecoder::setData(data, allDataReceived); // Our frame count is now unknown. m_frameCountValid = false; // Create the GIF reader. if (!m_reader && !m_failed) m_reader = new GIFImageDecoderPrivate(this); } // Whether or not the size information has been decoded yet. bool GIFImageDecoder::isSizeAvailable() const { // If we have pending data to decode, send it to the GIF reader now. if (!m_sizeAvailable && m_reader) { if (m_failed) return false; // The decoder will go ahead and aggressively consume everything up until the first // size is encountered. decode(GIFSizeQuery, 0); } return m_sizeAvailable; } // The total number of frames for the image. Will scan the image data for the answer // (without necessarily decoding all of the individual frames). int GIFImageDecoder::frameCount() { // If the decoder had an earlier error, we will just return what we had decoded // so far. if (!m_frameCountValid) { // FIXME: Scanning all the data has O(n^2) behavior if the data were to come in really // slowly. Might be interesting to try to clone our existing read session to preserve // state, but for now we just crawl all the data. Note that this is no worse than what // ImageIO does on Mac right now (it also crawls all the data again). GIFImageDecoderPrivate reader; reader.decode(m_data, GIFFrameCountQuery); m_frameCountValid = true; m_frameBufferCache.resize(reader.frameCount()); } return m_frameBufferCache.size(); } // The number of repetitions to perform for an animation loop. int GIFImageDecoder::repetitionCount() const { // We don't have to do any decoding to determine this, since the loop count was determined after // the initial query for size. if (m_reader) return m_reader->repetitionCount(); return cAnimationNone; } RGBA32Buffer* GIFImageDecoder::frameBufferAtIndex(size_t index) { if (index < 0 || index >= m_frameBufferCache.size()) return 0; RGBA32Buffer& frame = m_frameBufferCache[index]; if (frame.status() != RGBA32Buffer::FrameComplete && m_reader) // Decode this frame. decode(GIFFullQuery, index+1); return &frame; } // Feed data to the GIF reader. void GIFImageDecoder::decode(GIFQuery query, unsigned haltAtFrame) const { if (m_failed) return; m_failed = !m_reader->decode(m_data, query, haltAtFrame); if (m_failed) { delete m_reader; m_reader = 0; } } // Callbacks from the GIF reader. void GIFImageDecoder::sizeNowAvailable(unsigned width, unsigned height) { m_size = IntSize(width, height); m_sizeAvailable = true; } void GIFImageDecoder::decodingHalted(unsigned bytesLeft) { m_reader->setReadOffset(m_data.size() - bytesLeft); } void GIFImageDecoder::initFrameBuffer(RGBA32Buffer& buffer, RGBA32Buffer* previousBuffer, bool compositeWithPreviousFrame) { // Initialize the frame rect in our buffer. IntRect frameRect(m_reader->frameXOffset(), m_reader->frameYOffset(), m_reader->frameWidth(), m_reader->frameHeight()); // Make sure the frameRect doesn't extend past the bottom-right of the buffer. if (frameRect.right() > m_size.width()) frameRect.setWidth(m_size.width() - m_reader->frameXOffset()); if (frameRect.bottom() > m_size.height()) frameRect.setHeight(m_size.height() - m_reader->frameYOffset()); buffer.setRect(frameRect); bool isSubRect = (frameRect.x() > 0 || frameRect.y() > 0 || frameRect.width() < m_size.width() || frameRect.height() < m_size.height()); // Let's resize our buffer now to the correct width/height and then // initialize portions of it if needed. RGBA32Array& bytes = buffer.bytes(); // If the disposal method of the previous frame said to stick around, then we need // to copy that frame into our frame. We also dont want to have any impact on // anything outside our frame's rect, so if we don't overlay the entire image, // then also composite with the previous frame. if (previousBuffer && (compositeWithPreviousFrame || isSubRect)) { bytes = previousBuffer->bytes(); buffer.ensureHeight(m_size.height()); buffer.setHasAlpha(previousBuffer->hasAlpha()); } else // Resize to the width and height of the image. bytes.resize(m_size.width() * m_size.height()); if (isSubRect) { // We need to go ahead and initialize the first frame to make sure // that areas outside the subrect start off transparent. if (!previousBuffer) { bytes.fill(0); buffer.setHasAlpha(true); } else if (!compositeWithPreviousFrame) { // Now this is an interesting case. In the case where we fill // the entire image, we effectively do a full clear of the image (and thus // don't have to initialize anything in our buffer). // // However in the case where we only fill a piece of the image, two problems occur: // (1) We need to wipe out the area occupied by the previous frame, which // could also have been a subrect. // (2) Anything outside the previous frame's rect *and* outside our current // frame's rect should be left alone. // We have handled (2) by just initializing our buffer from the previous frame. // Our subrect will correctly overwrite the previous frame's contents as we // decode rows. However that still leaves the problem of having to wipe out // the area occupied by the previous frame that does not overlap with // the new frame. if (previousBuffer->rect() != frameRect) { // We have to restore the entire previous subframe with the first frame's contents. RGBA32Buffer* firstBuffer = &m_frameBufferCache[0]; bool sawAlpha = buffer.hasAlpha(); IntRect prevRect = previousBuffer->rect(); unsigned end = prevRect.y() + prevRect.height(); unsigned* src; // Given that we allocate buffers to be the same size as previous buffers, // I think this assert should be valid. ASSERT(IntRect(IntPoint(0,0), m_size).contains(firstBuffer->rect())); for (unsigned i = prevRect.y(); i < end; i++) { unsigned* curr = buffer.bytes().data() + (i * m_size.width() + prevRect.x()); unsigned* orig = firstBuffer->bytes().data() + (i * m_size.width() + prevRect.x()); unsigned* end = curr + prevRect.width(); unsigned* origEnd = orig + firstBuffer->rect().width(); while (curr != end && orig != origEnd) { if (!sawAlpha) { sawAlpha = true; buffer.setHasAlpha(true); } *curr++ = *orig++; } } } } } // Update our status to be partially complete. buffer.setStatus(RGBA32Buffer::FramePartial); } void GIFImageDecoder::haveDecodedRow(unsigned frameIndex, unsigned char* rowBuffer, // Pointer to single scanline temporary buffer unsigned char* rowEnd, unsigned rowNumber, // The row index unsigned repeatCount) // How many times to repeat the row { // Resize to the width and height of the image. RGBA32Buffer& buffer = m_frameBufferCache[frameIndex]; RGBA32Buffer* previousBuffer = (frameIndex > 0) ? &m_frameBufferCache[frameIndex-1] : 0; bool compositeWithPreviousFrame = previousBuffer && previousBuffer->includeInNextFrame(); if (buffer.status() == RGBA32Buffer::FrameEmpty) initFrameBuffer(buffer, previousBuffer, compositeWithPreviousFrame); if (rowBuffer == 0) return; unsigned colorMapSize; unsigned char* colorMap; m_reader->getColorMap(colorMap, colorMapSize); if (!colorMap) return; // The buffers that we draw are the entire image's width and height, so a final output frame is // width * height RGBA32 values in size. // // A single GIF frame, however, can be smaller than the entire image, i.e., it can represent some sub-rectangle // within the overall image. The rows we are decoding are within this // sub-rectangle. This means that if the GIF frame's sub-rectangle is (x,y,w,h) then row 0 is really row // y, and each row goes from x to x+w. unsigned dstPos = (m_reader->frameYOffset() + rowNumber) * m_size.width() + m_reader->frameXOffset(); unsigned* dst = buffer.bytes().data() + dstPos; unsigned* dstEnd = dst + m_size.width() - m_reader->frameXOffset(); unsigned* currDst = dst; unsigned char* currentRowByte = rowBuffer; bool hasAlpha = m_reader->isTransparent(); bool sawAlpha = false; while (currentRowByte != rowEnd && currDst < dstEnd) { if ((!hasAlpha || *currentRowByte != m_reader->transparentPixel()) && *currentRowByte < colorMapSize) { unsigned colorIndex = *currentRowByte * 3; unsigned red = colorMap[colorIndex]; unsigned green = colorMap[colorIndex + 1]; unsigned blue = colorMap[colorIndex + 2]; RGBA32Buffer::setRGBA(*currDst, red, green, blue, 255); } else { if (!sawAlpha) { sawAlpha = true; buffer.setHasAlpha(true); } if (!compositeWithPreviousFrame) RGBA32Buffer::setRGBA(*currDst, 0, 0, 0, 0); } currDst++; currentRowByte++; } if (repeatCount > 1) { // Copy the row |repeatCount|-1 times. unsigned size = (currDst - dst) * sizeof(unsigned); unsigned width = m_size.width(); unsigned* end = buffer.bytes().data() + width * m_size.height(); currDst = dst + width; for (unsigned i = 1; i < repeatCount; i++) { if (currDst + size > end) // Protect against a buffer overrun from a bogus repeatCount. break; memcpy(currDst, dst, size); currDst += width; } } // Our partial height is rowNumber + 1, e.g., row 2 is the 3rd row, so that's a height of 3. // Adding in repeatCount - 1 to rowNumber + 1 works out to just be rowNumber + repeatCount. buffer.ensureHeight(rowNumber + repeatCount); } void GIFImageDecoder::frameComplete(unsigned frameIndex, unsigned frameDuration, bool includeInNextFrame) { RGBA32Buffer& buffer = m_frameBufferCache[frameIndex]; buffer.setStatus(RGBA32Buffer::FrameComplete); buffer.setDuration(frameDuration); buffer.setIncludeInNextFrame(includeInNextFrame); buffer.ensureHeight(m_size.height()); } void GIFImageDecoder::gifComplete() { delete m_reader; m_reader = 0; } } #endif // PLATFORM(CAIRO)