/* * Copyright (C) 2005 Apple Computer, Inc. All rights reserved. * (C) 2006 Alexander Kellett * 2006 Rob Buis * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(SVG) #include #include #include "KCanvasRenderingStyle.h" #include "CgSupport.h" #include "RenderPath.h" #include "SVGRenderStyle.h" #include "SVGStyledElement.h" namespace WebCore { FloatRect RenderPath::strokeBBox() const { if (style()->svgStyle()->hasStroke()) return strokeBoundingBox(path(), style(), this); return path().boundingRect(); } bool RenderPath::strokeContains(const FloatPoint& point, bool requiresStroke) const { if (path().isEmpty()) return false; if (requiresStroke && !KSVGPainterFactory::strokePaintServer(style(), this)) return false; CGMutablePathRef cgPath = path().platformPath(); CGContextRef context = scratchContext(); CGContextSaveGState(context); CGContextBeginPath(context); CGContextAddPath(context, cgPath); applyStrokeStyleToContext(context, style(), this); bool hitSuccess = CGContextPathContainsPoint(context, point, kCGPathStroke); CGContextRestoreGState(context); return hitSuccess; } } #endif // ENABLE(SVG)