/* * Copyright (C) 2006 Nikolas Zimmermann * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SVGResourceMasker_h #define SVGResourceMasker_h #if ENABLE(SVG) #include "GraphicsContext.h" #include "SVGResource.h" #include namespace WebCore { class FloatRect; class ImageBuffer; class SVGResourceMasker : public SVGResource { public: SVGResourceMasker(); virtual ~SVGResourceMasker(); void setMask(std::auto_ptr mask); ImageBuffer* mask() const; virtual bool isMasker() const { return true; } virtual TextStream& externalRepresentation(TextStream&) const; // To be implemented by the specific rendering devices void applyMask(GraphicsContext*, const FloatRect& boundingBox) const; private: OwnPtr m_mask; }; SVGResourceMasker* getMaskerById(Document*, const AtomicString&); } // namespace WebCore #endif #endif // SVGResourceMasker_h