/* * Copyright (C) 2006 Nikolas Zimmermann * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SVGResourceClipper_h #define SVGResourceClipper_h #if ENABLE(SVG) #include "SVGResource.h" #include "Path.h" namespace WebCore { struct ClipData { Path path; WindRule windRule; bool bboxUnits : 1; }; class ClipDataList { public: void addPath(const Path& pathData, WindRule windRule, bool bboxUnits) { ClipData clipData; clipData.path = pathData; clipData.windRule = windRule; clipData.bboxUnits = bboxUnits; m_clipData.append(clipData); } void clear() { m_clipData.clear(); } const Vector& clipData() const { return m_clipData; } private: Vector m_clipData; }; class GraphicsContext; class SVGResourceClipper : public SVGResource { public: SVGResourceClipper(); virtual ~SVGResourceClipper(); void resetClipData(); void addClipData(const Path&, WindRule, bool bboxUnits); const ClipDataList& clipData() const; virtual bool isClipper() const { return true; } virtual TextStream& externalRepresentation(TextStream&) const; // To be implemented by the specific rendering devices void applyClip(GraphicsContext*, const FloatRect& boundingBox) const; private: ClipDataList m_clipData; }; TextStream& operator<<(TextStream&, WindRule); TextStream& operator<<(TextStream&, const ClipData&); SVGResourceClipper* getClipperById(Document*, const AtomicString&); } // namespace WebCore #endif #endif // SVGResourceClipper_h