/* * Copyright (C) 2006 Zack Rusin * 2006 Rob Buis * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Path.h" #include "FloatRect.h" #include "PlatformString.h" #include "AffineTransform.h" #include #include #include #define _USE_MATH_DEFINES #include namespace WebCore { Path::Path() : m_path(new QPainterPath()) { } Path::~Path() { delete m_path; } Path::Path(const Path& other) : m_path(new QPainterPath(*other.platformPath())) { } Path& Path::operator=(const Path& other) { if (&other != this) { delete m_path; m_path = new QPainterPath(*other.platformPath()); } return *this; } bool Path::contains(const FloatPoint& point, WindRule rule) const { Qt::FillRule savedRule = m_path->fillRule(); m_path->setFillRule(rule == RULE_EVENODD ? Qt::OddEvenFill : Qt::WindingFill); bool contains = m_path->contains(point); m_path->setFillRule(savedRule); return contains; } void Path::translate(const FloatSize& size) { QMatrix matrix; matrix.translate(size.width(), size.height()); *m_path = (*m_path) * matrix; } FloatRect Path::boundingRect() const { return m_path->boundingRect(); } void Path::moveTo(const FloatPoint& point) { m_path->moveTo(point); } void Path::addLineTo(const FloatPoint& p) { m_path->lineTo(p); } void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p) { m_path->quadTo(cp, p); } void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) { m_path->cubicTo(cp1, cp2, p); } void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius) { //FIXME: busted qWarning("arcTo is busted"); m_path->arcTo(p1.x(), p1.y(), p2.x(), p2.y(), radius, 90); } void Path::closeSubpath() { m_path->closeSubpath(); } #define DEGREES(t) ((t) * 180.0 / M_PI) void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise) { qreal xc = p.x(); qreal yc = p.y(); qreal radius = r; //### HACK // In Qt we don't switch the coordinate system for degrees // and still use the 0,0 as bottom left for degrees so we need // to switch sar = -sar; ear = -ear; anticlockwise = !anticlockwise; //end hack float sa = DEGREES(sar); float ea = DEGREES(ear); double span = 0; double xs = xc - radius; double ys = yc - radius; double width = radius*2; double height = radius*2; if (!anticlockwise && (ea < sa)) span += 360; else if (anticlockwise && (sa < ea)) span -= 360; // this is also due to switched coordinate system // we would end up with a 0 span instead of 360 if (!(qFuzzyCompare(span + (ea - sa), 0.0) && qFuzzyCompare(qAbs(span), 360.0))) { span += ea - sa; } m_path->moveTo(QPointF(xc + radius * cos(sar), yc - radius * sin(sar))); m_path->arcTo(xs, ys, width, height, sa, span); } void Path::addRect(const FloatRect& r) { m_path->addRect(r.x(), r.y(), r.width(), r.height()); } void Path::addEllipse(const FloatRect& r) { m_path->addEllipse(r.x(), r.y(), r.width(), r.height()); } void Path::clear() { *m_path = QPainterPath(); } bool Path::isEmpty() const { return m_path->isEmpty(); } String Path::debugString() const { QString ret; for (int i = 0; i < m_path->elementCount(); ++i) { const QPainterPath::Element &cur = m_path->elementAt(i); switch (cur.type) { case QPainterPath::MoveToElement: ret += QString("M %1 %2").arg(cur.x).arg(cur.y); break; case QPainterPath::LineToElement: ret += QString("L %1 %2").arg(cur.x).arg(cur.y); break; case QPainterPath::CurveToElement: { const QPainterPath::Element &c1 = m_path->elementAt(i + 1); const QPainterPath::Element &c2 = m_path->elementAt(i + 2); Q_ASSERT(c1.type == QPainterPath::CurveToDataElement); Q_ASSERT(c2.type == QPainterPath::CurveToDataElement); ret += QString("C %1 %2 %3 %4 %5 %6").arg(cur.x).arg(cur.y).arg(c1.x).arg(c1.y).arg(c2.x).arg(c2.y); i += 2; break; } case QPainterPath::CurveToDataElement: Q_ASSERT(false); break; } } return ret; } void Path::apply(void* info, PathApplierFunction function) const { PathElement pelement; FloatPoint points[2]; pelement.points = points; for (int i = 0; i < m_path->elementCount(); ++i) { const QPainterPath::Element& cur = m_path->elementAt(i); switch (cur.type) { case QPainterPath::MoveToElement: pelement.type = PathElementMoveToPoint; pelement.points[0] = QPointF(cur); function(info, &pelement); break; case QPainterPath::LineToElement: pelement.type = PathElementAddLineToPoint; pelement.points[0] = QPointF(cur); function(info, &pelement); break; case QPainterPath::CurveToElement: { const QPainterPath::Element& c1 = m_path->elementAt(i + 1); const QPainterPath::Element& c2 = m_path->elementAt(i + 2); Q_ASSERT(c1.type == QPainterPath::CurveToDataElement); Q_ASSERT(c2.type == QPainterPath::CurveToDataElement); pelement.type = PathElementAddCurveToPoint; pelement.points[0] = QPointF(cur); pelement.points[1] = QPointF(c1); pelement.points[2] = QPointF(c2); function(info, &pelement); i += 2; break; } case QPainterPath::CurveToDataElement: Q_ASSERT(false); } } } void Path::transform(const AffineTransform& transform) { if (m_path) { QMatrix mat = transform; QPainterPath temp = mat.map(*m_path); delete m_path; m_path = new QPainterPath(temp); } } } // vim: ts=4 sw=4 et