/* * Copyright (C) 2006 Nikolas Zimmermann * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "AffineTransform.h" #include "IntRect.h" #include "FloatRect.h" namespace WebCore { AffineTransform::AffineTransform() : m_transform() { } AffineTransform::AffineTransform(double a, double b, double c, double d, double tx, double ty) : m_transform(a, b, c, d, tx, ty) { } AffineTransform::AffineTransform(const QMatrix& matrix) : m_transform(matrix) { } void AffineTransform::setMatrix(double a, double b, double c, double d, double tx, double ty) { m_transform.setMatrix(a, b, c, d, tx, ty); } void AffineTransform::map(double x, double y, double* x2, double* y2) const { qreal tx2, ty2; m_transform.map(qreal(x), qreal(y), &tx2, &ty2); *x2 = tx2; *y2 = ty2; } IntRect AffineTransform::mapRect(const IntRect& rect) const { return m_transform.mapRect(rect); } FloatRect AffineTransform::mapRect(const FloatRect& rect) const { return m_transform.mapRect(rect); } bool AffineTransform::isIdentity() const { return m_transform.isIdentity(); } double AffineTransform::a() const { return m_transform.m11(); } void AffineTransform::setA(double a) { m_transform.setMatrix(a, b(), c(), d(), e(), f()); } double AffineTransform::b() const { return m_transform.m12(); } void AffineTransform::setB(double b) { m_transform.setMatrix(a(), b, c(), d(), e(), f()); } double AffineTransform::c() const { return m_transform.m21(); } void AffineTransform::setC(double c) { m_transform.setMatrix(a(), b(), c, d(), e(), f()); } double AffineTransform::d() const { return m_transform.m22(); } void AffineTransform::setD(double d) { m_transform.setMatrix(a(), b(), c(), d, e(), f()); } double AffineTransform::e() const { return m_transform.dx(); } void AffineTransform::setE(double e) { m_transform.setMatrix(a(), b(), c(), d(), e, f()); } double AffineTransform::f() const { return m_transform.dy(); } void AffineTransform::setF(double f) { m_transform.setMatrix(a(), b(), c(), d(), e(), f); } void AffineTransform::reset() { m_transform.reset(); } AffineTransform& AffineTransform::scale(double sx, double sy) { m_transform.scale(sx, sy); return *this; } AffineTransform& AffineTransform::rotate(double d) { m_transform.rotate(d); return *this; } AffineTransform& AffineTransform::translate(double tx, double ty) { m_transform.translate(tx, ty); return *this; } AffineTransform& AffineTransform::shear(double sx, double sy) { m_transform.shear(sx, sy); return *this; } double AffineTransform::det() const { return m_transform.det(); } AffineTransform AffineTransform::inverse() const { if(!isInvertible()) return AffineTransform(); return m_transform.inverted(); } AffineTransform::operator QMatrix() const { return m_transform; } bool AffineTransform::operator==(const AffineTransform& other) const { return m_transform == other.m_transform; } AffineTransform& AffineTransform::operator*=(const AffineTransform& other) { m_transform *= other.m_transform; return *this; } AffineTransform AffineTransform::operator*(const AffineTransform& other) { return m_transform * other.m_transform; } } // vim: ts=4 sw=4 et