/* * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #import "config.h" #import "GraphicsContext.h" #import "../cg/GraphicsContextPlatformPrivate.h" #import "WebCoreSystemInterface.h" // FIXME: More of this should use CoreGraphics instead of AppKit. // FIXME: More of this should move into GraphicsContextCG.cpp. namespace WebCore { // NSColor, NSBezierPath, and NSGraphicsContext // calls in this file are all exception-safe, so we don't block // exceptions for those. void GraphicsContext::drawFocusRing(const Color& color) { if (paintingDisabled()) return; int radius = (focusRingWidth() - 1) / 2; int offset = radius + focusRingOffset(); CGColorRef colorRef = color.isValid() ? cgColor(color) : 0; CGMutablePathRef focusRingPath = CGPathCreateMutable(); const Vector& rects = focusRingRects(); unsigned rectCount = rects.size(); for (unsigned i = 0; i < rectCount; i++) CGPathAddRect(focusRingPath, 0, CGRectInset(rects[i], -offset, -offset)); CGContextRef context = platformContext(); // FIXME: This works only inside a NSView's drawRect method. The view must be // focused and this context must be the current NSGraphicsContext. ASSERT(context == [[NSGraphicsContext currentContext] graphicsPort]); NSView* view = [NSView focusView]; ASSERT(view); const NSRect* drawRects; #ifdef __LP64__ long count; #else int count; #endif [view getRectsBeingDrawn:&drawRects count:&count]; // We have to pass in our own clip rectangles here because a bug in CG // seems to inflate the clip (thus allowing the focus ring to paint // slightly outside the clip). NSRect transformedClipRect = [view convertRect:m_data->m_focusRingClip toView:nil]; for (int i = 0; i < count; ++i) { NSRect transformedRect = [view convertRect:drawRects[i] toView:nil]; NSRect rectToUse = NSIntersectionRect(transformedRect, transformedClipRect); if (!NSIsEmptyRect(rectToUse)) { CGContextBeginPath(context); CGContextAddPath(context, focusRingPath); wkDrawFocusRing(context, *(CGRect *)&rectToUse, colorRef, radius); } } CGColorRelease(colorRef); CGPathRelease(focusRingPath); } void GraphicsContext::setCompositeOperation(CompositeOperator op) { if (paintingDisabled()) return; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; [[NSGraphicsContext graphicsContextWithGraphicsPort:platformContext() flipped:YES] setCompositingOperation:(NSCompositingOperation)op]; [pool drain]; } void GraphicsContext::drawLineForMisspellingOrBadGrammar(const IntPoint& point, int width, bool grammar) { if (paintingDisabled()) return; // Constants for spelling pattern color static RetainPtr spellingPatternColor = nil; static bool usingDotForSpelling = false; // Constants for grammar pattern color static RetainPtr grammarPatternColor = nil; static bool usingDotForGrammar = false; // These are the same for misspelling or bad grammar int patternHeight = cMisspellingLineThickness; int patternWidth = cMisspellingLinePatternWidth; // Initialize pattern color if needed if (!grammar && !spellingPatternColor) { NSImage *image = [NSImage imageNamed:@"SpellingDot"]; ASSERT(image); // if image is not available, we want to know NSColor *color = (image ? [NSColor colorWithPatternImage:image] : nil); if (color) usingDotForSpelling = true; else color = [NSColor redColor]; spellingPatternColor = color; } if (grammar && !grammarPatternColor) { NSImage *image = [NSImage imageNamed:@"GrammarDot"]; ASSERT(image); // if image is not available, we want to know NSColor *color = (image ? [NSColor colorWithPatternImage:image] : nil); if (color) usingDotForGrammar = true; else color = [NSColor greenColor]; grammarPatternColor = color; } bool usingDot; NSColor *patternColor; if (grammar) { usingDot = usingDotForGrammar; patternColor = grammarPatternColor.get(); } else { usingDot = usingDotForSpelling; patternColor = spellingPatternColor.get(); } // Make sure to draw only complete dots. // NOTE: Code here used to shift the underline to the left and increase the width // to make sure everything gets underlined, but that results in drawing out of // bounds (e.g. when at the edge of a view) and could make it appear that the // space between adjacent misspelled words was underlined. if (usingDot) { // allow slightly more considering that the pattern ends with a transparent pixel int widthMod = width % patternWidth; if (patternWidth - widthMod > cMisspellingLinePatternGapWidth) width -= widthMod; } // FIXME: This code should not use NSGraphicsContext currentContext // In order to remove this requirement we will need to use CGPattern instead of NSColor // Draw underline NSGraphicsContext *currentContext = [NSGraphicsContext currentContext]; CGContextRef context = (CGContextRef)[currentContext graphicsPort]; CGContextSaveGState(context); [patternColor set]; wkSetPatternPhaseInUserSpace(context, point); NSRectFillUsingOperation(NSMakeRect(point.x(), point.y(), width, patternHeight), NSCompositeSourceOver); CGContextRestoreGState(context); } }