/* * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "BitmapImage.h" #if PLATFORM(CG) #include "AffineTransform.h" #include "FloatRect.h" #include "GraphicsContext.h" #include "PDFDocumentImage.h" #include "PlatformString.h" #include #include "WebCoreSystemInterface.h" namespace WebCore { void FrameData::clear() { if (m_frame) { CGImageRelease(m_frame); m_frame = 0; m_duration = 0.0f; m_hasAlpha = true; } } // ================================================ // Image Class // ================================================ // Drawing Routines void BitmapImage::checkForSolidColor() { if (frameCount() > 1) m_isSolidColor = false; else { CGImageRef image = frameAtIndex(0); // Currently we only check for solid color in the important special case of a 1x1 image. if (image && CGImageGetWidth(image) == 1 && CGImageGetHeight(image) == 1) { unsigned char pixel[4]; // RGBA CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB(); CGContextRef bmap = CGBitmapContextCreate(pixel, 1, 1, 8, sizeof(pixel), space, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); if (bmap) { GraphicsContext(bmap).setCompositeOperation(CompositeCopy); CGRect dst = { {0, 0}, {1, 1} }; CGContextDrawImage(bmap, dst, image); if (pixel[3] == 0) m_solidColor = Color(0, 0, 0, 0); else m_solidColor = Color(pixel[0] * 255 / pixel[3], pixel[1] * 255 / pixel[3], pixel[2] * 255 / pixel[3], pixel[3]); m_isSolidColor = true; CFRelease(bmap); } CFRelease(space); } } } CGImageRef BitmapImage::getCGImageRef() { return frameAtIndex(0); } void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp) { if (!m_source.initialized()) return; CGRect fr = ctxt->roundToDevicePixels(srcRect); CGRect ir = ctxt->roundToDevicePixels(dstRect); CGImageRef image = frameAtIndex(m_currentFrame); if (!image) // If it's too early we won't have an image yet. return; if (mayFillWithSolidColor()) { fillWithSolidColor(ctxt, ir, solidColor(), compositeOp); return; } CGContextRef context = ctxt->platformContext(); ctxt->save(); // Get the height (in adjusted, i.e. scaled, coords) of the portion of the image // that is currently decoded. This could be less that the actual height. CGSize selfSize = size(); // full image size, in pixels float curHeight = CGImageGetHeight(image); // height of loaded portion, in pixels CGSize adjustedSize = selfSize; if (curHeight < selfSize.height) { adjustedSize.height *= curHeight / selfSize.height; // Is the amount of available bands less than what we need to draw? If so, // we may have to clip 'fr' if it goes outside the available bounds. if (CGRectGetMaxY(fr) > adjustedSize.height) { float frHeight = adjustedSize.height - fr.origin.y; // clip fr to available bounds if (frHeight <= 0) return; // clipped out entirely ir.size.height *= (frHeight / fr.size.height); // scale ir proportionally to fr fr.size.height = frHeight; } } // Flip the coords. ctxt->setCompositeOperation(compositeOp); CGContextTranslateCTM(context, ir.origin.x, ir.origin.y); CGContextScaleCTM(context, 1, -1); CGContextTranslateCTM(context, 0, -ir.size.height); // Translated to origin, now draw at 0,0. ir.origin.x = ir.origin.y = 0; // If we're drawing a sub portion of the image then create // a image for the sub portion and draw that. // Test using example site at http://www.meyerweb.com/eric/css/edge/complexspiral/demo.html if (fr.size.width != adjustedSize.width || fr.size.height != adjustedSize.height) { // Convert ft to image pixel coords: float xscale = adjustedSize.width / selfSize.width; float yscale = adjustedSize.height / curHeight; // yes, curHeight, not selfSize.height! fr.origin.x /= xscale; fr.origin.y /= yscale; fr.size.width /= xscale; fr.size.height /= yscale; image = CGImageCreateWithImageInRect(image, fr); if (image) { CGContextDrawImage(context, ir, image); CFRelease(image); } } else // Draw the whole image. CGContextDrawImage(context, ir, image); ctxt->restore(); startAnimation(); } void Image::drawPatternCallback(void* info, CGContextRef context) { Image* data = (Image*)info; CGImageRef image = data->nativeImageForCurrentFrame(); float w = CGImageGetWidth(image); float h = CGImageGetHeight(image); CGContextDrawImage(context, GraphicsContext(context).roundToDevicePixels(FloatRect(0, -h, w, h)), image); } void Image::drawPattern(GraphicsContext* ctxt, const FloatRect& tileRect, const AffineTransform& patternTransform, const FloatPoint& phase, CompositeOperator op, const FloatRect& destRect) { static const CGPatternCallbacks patternCallbacks = { 0, drawPatternCallback, NULL }; CGPatternRef pattern = CGPatternCreate(this, FloatRect(tileRect.x(), -tileRect.y() - tileRect.height(), tileRect.width(), tileRect.height()), CGAffineTransform(patternTransform), tileRect.width(), tileRect.height(), kCGPatternTilingConstantSpacing, true, &patternCallbacks); if (!pattern) return; CGContextRef context = ctxt->platformContext(); ctxt->save(); // FIXME: Really want a public API for this. wkSetPatternPhaseInUserSpace(context, phase); CGColorSpaceRef patternSpace = CGColorSpaceCreatePattern(NULL); CGContextSetFillColorSpace(context, patternSpace); CGColorSpaceRelease(patternSpace); CGFloat patternAlpha = 1; CGContextSetFillPattern(context, pattern, &patternAlpha); ctxt->setCompositeOperation(op); CGContextFillRect(context, destRect); ctxt->restore(); CGPatternRelease(pattern); } } #endif // PLATFORM(CG)