/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #if PLATFORM(WIN) #include #endif namespace WebCore { class GraphicsContextPlatformPrivate { public: GraphicsContextPlatformPrivate(CGContextRef cgContext) : m_cgContext(cgContext) #if PLATFORM(WIN) , m_hdc(0) , m_transparencyCount(0) #endif { CGContextRetain(m_cgContext); } ~GraphicsContextPlatformPrivate() { CGContextRelease(m_cgContext); } #if PLATFORM(MAC) // These methods do nothing on Mac. void save() {} void restore() {} void clip(const IntRect&) {} void clip(const Path&) {} void scale(const FloatSize&) {} void rotate(float) {} void translate(float, float) {} void concatCTM(const AffineTransform&) {} void beginTransparencyLayer() {} void endTransparencyLayer() {} #else // On Windows, we need to update the HDC for form controls to draw in the right place. void save(); void restore(); void clip(const IntRect&); void clip(const Path&); void scale(const FloatSize&); void rotate(float); void translate(float, float); void concatCTM(const AffineTransform&); void beginTransparencyLayer() { m_transparencyCount++; } void endTransparencyLayer() { m_transparencyCount--; } HDC m_hdc; unsigned m_transparencyCount; #endif CGContextRef m_cgContext; IntRect m_focusRingClip; // Work around CG bug in focus ring clipping. }; }