/* * Copyright (C) 2005, 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "AffineTransform.h" #if PLATFORM(CG) #include "FloatConversion.h" #include "FloatRect.h" #include "IntRect.h" namespace WebCore { static const double deg2rad = 0.017453292519943295769; // pi/180 AffineTransform::AffineTransform() { m_transform = CGAffineTransformIdentity; } AffineTransform::AffineTransform(double a, double b, double c, double d, double tx, double ty) { m_transform = CGAffineTransformMake(narrowPrecisionToCGFloat(a), narrowPrecisionToCGFloat(b), narrowPrecisionToCGFloat(c), narrowPrecisionToCGFloat(d), narrowPrecisionToCGFloat(tx), narrowPrecisionToCGFloat(ty)); } AffineTransform::AffineTransform(CGAffineTransform t) { m_transform = t; } void AffineTransform::setMatrix(double a, double b, double c, double d, double tx, double ty) { m_transform = CGAffineTransformMake(narrowPrecisionToCGFloat(a), narrowPrecisionToCGFloat(b), narrowPrecisionToCGFloat(c), narrowPrecisionToCGFloat(d), narrowPrecisionToCGFloat(tx), narrowPrecisionToCGFloat(ty)); } void AffineTransform::map(double x, double y, double *x2, double *y2) const { CGPoint result = CGPointApplyAffineTransform(CGPointMake(narrowPrecisionToCGFloat(x), narrowPrecisionToCGFloat(y)), m_transform); *x2 = result.x; *y2 = result.y; } IntRect AffineTransform::mapRect(const IntRect &rect) const { return enclosingIntRect(CGRectApplyAffineTransform(CGRect(rect), m_transform)); } FloatRect AffineTransform::mapRect(const FloatRect &rect) const { return FloatRect(CGRectApplyAffineTransform(CGRect(rect), m_transform)); } bool AffineTransform::isIdentity() const { return CGAffineTransformIsIdentity(m_transform); } double AffineTransform::a() const { return m_transform.a; } void AffineTransform::setA(double a) { m_transform.a = narrowPrecisionToCGFloat(a); } double AffineTransform::b() const { return m_transform.b; } void AffineTransform::setB(double b) { m_transform.b = narrowPrecisionToCGFloat(b); } double AffineTransform::c() const { return m_transform.c; } void AffineTransform::setC(double c) { m_transform.c = narrowPrecisionToCGFloat(c); } double AffineTransform::d() const { return m_transform.d; } void AffineTransform::setD(double d) { m_transform.d = narrowPrecisionToCGFloat(d); } double AffineTransform::e() const { return m_transform.tx; } void AffineTransform::setE(double e) { m_transform.tx = narrowPrecisionToCGFloat(e); } double AffineTransform::f() const { return m_transform.ty; } void AffineTransform::setF(double f) { m_transform.ty = narrowPrecisionToCGFloat(f); } void AffineTransform::reset() { m_transform = CGAffineTransformIdentity; } AffineTransform &AffineTransform::scale(double sx, double sy) { m_transform = CGAffineTransformScale(m_transform, narrowPrecisionToCGFloat(sx), narrowPrecisionToCGFloat(sy)); return *this; } AffineTransform &AffineTransform::rotate(double d) { m_transform = CGAffineTransformRotate(m_transform, narrowPrecisionToCGFloat(d * deg2rad)); return *this; } AffineTransform &AffineTransform::translate(double tx, double ty) { m_transform = CGAffineTransformTranslate(m_transform, narrowPrecisionToCGFloat(tx), narrowPrecisionToCGFloat(ty)); return *this; } AffineTransform &AffineTransform::shear(double sx, double sy) { CGAffineTransform shear = CGAffineTransformMake(1.0f, narrowPrecisionToCGFloat(sy), narrowPrecisionToCGFloat(sx), 1.0f, 0.0f, 0.0f); m_transform = CGAffineTransformConcat(shear, m_transform); return *this; } double AffineTransform::det() const { return m_transform.a * m_transform.d - m_transform.b * m_transform.c; } AffineTransform AffineTransform::inverse() const { if (isInvertible()) return AffineTransform(CGAffineTransformInvert(m_transform)); return AffineTransform(); } AffineTransform::operator CGAffineTransform() const { return m_transform; } bool AffineTransform::operator== (const AffineTransform &m2) const { return CGAffineTransformEqualToTransform(m_transform, CGAffineTransform(m2)); } AffineTransform &AffineTransform::operator*= (const AffineTransform &m2) { m_transform = CGAffineTransformConcat(m_transform, CGAffineTransform(m2)); return *this; } AffineTransform AffineTransform::operator* (const AffineTransform &m2) { return CGAffineTransformConcat(m_transform, CGAffineTransform(m2)); } } #endif // PLATFORM(CG)