/* * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GraphicsContext_h #define GraphicsContext_h #include "FloatRect.h" #include "Image.h" #include "IntRect.h" #include "Path.h" #include "TextDirection.h" #include #include #if PLATFORM(CG) typedef struct CGContext PlatformGraphicsContext; #elif PLATFORM(CAIRO) typedef struct _cairo PlatformGraphicsContext; #elif PLATFORM(QT) class QPainter; typedef QPainter PlatformGraphicsContext; #else typedef void PlatformGraphicsContext; #endif #if PLATFORM(GDK) typedef struct _GdkDrawable GdkDrawable; typedef struct _GdkEventExpose GdkEventExpose; #endif #if PLATFORM(WIN) typedef struct HDC__* HDC; #endif namespace WebCore { const int cMisspellingLineThickness = 3; const int cMisspellingLinePatternWidth = 4; const int cMisspellingLinePatternGapWidth = 1; class AffineTransform; class Font; class GraphicsContextPrivate; class GraphicsContextPlatformPrivate; class KURL; class Path; class TextRun; class TextStyle; // These bits can be ORed together for a total of 8 possible text drawing modes. const int cTextInvisible = 0; const int cTextFill = 1; const int cTextStroke = 2; const int cTextClip = 4; enum StrokeStyle { NoStroke, SolidStroke, DottedStroke, DashedStroke }; class GraphicsContext : Noncopyable { public: GraphicsContext(PlatformGraphicsContext*); ~GraphicsContext(); PlatformGraphicsContext* platformContext() const; const Font& font() const; void setFont(const Font&); float strokeThickness() const; void setStrokeThickness(float); StrokeStyle strokeStyle() const; void setStrokeStyle(const StrokeStyle& style); Color strokeColor() const; void setStrokeColor(const Color&); Color fillColor() const; void setFillColor(const Color&); void save(); void restore(); // These draw methods will do both stroking and filling. void drawRect(const IntRect&); void drawLine(const IntPoint&, const IntPoint&); void drawEllipse(const IntRect&); void drawConvexPolygon(size_t numPoints, const FloatPoint*, bool shouldAntialias = false); // Arc drawing (used by border-radius in CSS) just supports stroking at the moment. void strokeArc(const IntRect&, int startAngle, int angleSpan); void fillRect(const IntRect&, const Color&); void fillRect(const FloatRect&, const Color&); void fillRoundedRect(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const Color&); void clearRect(const FloatRect&); void strokeRect(const FloatRect&, float lineWidth); void drawImage(Image*, const IntPoint&, CompositeOperator = CompositeSourceOver); void drawImage(Image*, const IntRect&, CompositeOperator = CompositeSourceOver); void drawImage(Image*, const IntPoint& destPoint, const IntRect& srcRect, CompositeOperator = CompositeSourceOver); void drawImage(Image*, const IntRect& destRect, const IntRect& srcRect, CompositeOperator = CompositeSourceOver); void drawImage(Image*, const FloatRect& destRect, const FloatRect& srcRect = FloatRect(0, 0, -1, -1), CompositeOperator = CompositeSourceOver); void drawTiledImage(Image*, const IntRect& destRect, const IntPoint& srcPoint, const IntSize& tileSize, CompositeOperator = CompositeSourceOver); void drawTiledImage(Image*, const IntRect& destRect, const IntRect& srcRect, Image::TileRule hRule = Image::StretchTile, Image::TileRule vRule = Image::StretchTile, CompositeOperator = CompositeSourceOver); void clip(const IntRect&); void addRoundedRectClip(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight); void addInnerRoundedRectClip(const IntRect&, int thickness); void clipOut(const IntRect&); void clipOutEllipseInRect(const IntRect&); void clipOutRoundedRect(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight); // Functions to work around bugs in focus ring clipping on Mac. void setFocusRingClip(const IntRect&); void clearFocusRingClip(); int textDrawingMode(); void setTextDrawingMode(int); void drawText(const TextRun&, const IntPoint&, int from = 0, int to = -1); void drawText(const TextRun&, const IntPoint&, const TextStyle&, int from = 0, int to = -1); void drawBidiText(const TextRun&, const IntPoint&, const TextStyle&); void drawHighlightForText(const TextRun&, const IntPoint&, int h, const TextStyle&, const Color& backgroundColor, int from = 0, int to = -1); FloatRect roundToDevicePixels(const FloatRect&); void drawLineForText(const IntPoint&, int width, bool printing); void drawLineForMisspellingOrBadGrammar(const IntPoint&, int width, bool grammar); bool paintingDisabled() const; void setPaintingDisabled(bool); bool updatingControlTints() const; void setUpdatingControlTints(bool); void beginTransparencyLayer(float opacity); void endTransparencyLayer(); void setShadow(const IntSize&, int blur, const Color&); void clearShadow(); void initFocusRing(int width, int offset); void addFocusRingRect(const IntRect&); void drawFocusRing(const Color&); void clearFocusRing(); IntRect focusRingBoundingRect(); void setLineCap(LineCap); void setLineJoin(LineJoin); void setMiterLimit(float); void setAlpha(float); void setCompositeOperation(CompositeOperator); void beginPath(); void addPath(const Path&); void clip(const Path&); void clipOut(const Path&); void scale(const FloatSize&); void rotate(float angleInRadians); void translate(float x, float y); IntPoint origin(); void setURLForRect(const KURL&, const IntRect&); void concatCTM(const AffineTransform&); #if PLATFORM(WIN) GraphicsContext(HDC); // FIXME: To be removed. HDC getWindowsContext(bool supportAlphaBlend = false, const IntRect* = 0); // The passed in rect is used to create a bitmap for compositing inside transparency layers. void releaseWindowsContext(HDC, bool supportAlphaBlend = false, const IntRect* = 0); // The passed in HDC should be the one handed back by getWindowsContext. #endif #if PLATFORM(QT) void setFillRule(WindRule); PlatformPath* currentPath(); #endif #if PLATFORM(GDK) void setGdkExposeEvent(GdkEventExpose*); GdkDrawable* gdkDrawable() const; GdkEventExpose* gdkExposeEvent() const; IntPoint translatePoint(const IntPoint&) const; #endif private: void savePlatformState(); void restorePlatformState(); void setPlatformTextDrawingMode(int); void setPlatformStrokeColor(const Color&); void setPlatformStrokeStyle(const StrokeStyle&); void setPlatformStrokeThickness(float); void setPlatformFillColor(const Color&); void setPlatformFont(const Font& font); int focusRingWidth() const; int focusRingOffset() const; const Vector& focusRingRects() const; static GraphicsContextPrivate* createGraphicsContextPrivate(); static void destroyGraphicsContextPrivate(GraphicsContextPrivate*); GraphicsContextPrivate* m_common; GraphicsContextPlatformPrivate* m_data; }; } // namespace WebCore #endif // GraphicsContext_h