/* * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. * Copyright (C) 2005 Nokia. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "FloatRect.h" #include "FloatConversion.h" #include "IntRect.h" #include using std::max; using std::min; namespace WebCore { FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size()) { } FloatRect FloatRect::narrowPrecision(double x, double y, double width, double height) { return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(width), narrowPrecisionToFloat(height)); } bool FloatRect::intersects(const FloatRect& other) const { // Checking emptiness handles negative widths as well as zero. return !isEmpty() && !other.isEmpty() && x() < other.right() && other.x() < right() && y() < other.bottom() && other.y() < bottom(); } bool FloatRect::contains(const FloatRect& other) const { return x() <= other.x() && right() >= other.right() && y() <= other.y() && bottom() >= other.bottom(); } void FloatRect::intersect(const FloatRect& other) { float l = max(x(), other.x()); float t = max(y(), other.y()); float r = min(right(), other.right()); float b = min(bottom(), other.bottom()); // Return a clean empty rectangle for non-intersecting cases. if (l >= r || t >= b) { l = 0; t = 0; r = 0; b = 0; } m_location.setX(l); m_location.setY(t); m_size.setWidth(r - l); m_size.setHeight(b - t); } void FloatRect::unite(const FloatRect& other) { // Handle empty special cases first. if (other.isEmpty()) return; if (isEmpty()) { *this = other; return; } float l = min(x(), other.x()); float t = min(y(), other.y()); float r = max(right(), other.right()); float b = max(bottom(), other.bottom()); m_location.setX(l); m_location.setY(t); m_size.setWidth(r - l); m_size.setHeight(b - t); } void FloatRect::scale(float s) { m_location.setX(x() * s); m_location.setY(y() * s); m_size.setWidth(width() * s); m_size.setHeight(height() * s); } IntRect enclosingIntRect(const FloatRect& rect) { int l = static_cast(rect.x()); int t = static_cast(rect.y()); // FIXME: These two need to be a "ceiling" operation, not rounding. // We changed them to do "+ 0.5f" to compile on Win32 where there's // no ceilf, but they should be changed back to "ceiling" at some point // and we should provide an implementation of ceilf for Win32. int r = static_cast(rect.right() + 0.5f); int b = static_cast(rect.bottom() + 0.5f); return IntRect(l, t, r - l, b - t); } }