/* * Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ScrollBar_h #define ScrollBar_h #include "Shared.h" #include "ScrollTypes.h" #include namespace WebCore { class GraphicsContext; class IntRect; class Scrollbar; class PlatformMouseEvent; // These match the numbers we use over in WebKit (WebFrameView.m). #define LINE_STEP 40 #define PAGE_KEEP 40 enum ScrollbarControlSize { RegularScrollbar, SmallScrollbar, MiniScrollbar }; class ScrollbarClient { public: virtual ~ScrollbarClient() {} virtual void valueChanged(Scrollbar*) = 0; // Used to obtain a window clip rect. virtual IntRect windowClipRect() const = 0; }; class Scrollbar : public Shared { protected: Scrollbar(ScrollbarClient*, ScrollbarOrientation, ScrollbarControlSize); public: virtual ~Scrollbar() {} virtual bool isWidget() const = 0; ScrollbarOrientation orientation() const { return m_orientation; } int value() const { return lroundf(m_currentPos); } ScrollbarControlSize controlSize() const { return m_controlSize; } void setSteps(int lineStep, int pageStep, int pixelsPerStep = 1); bool setValue(int); void setProportion(int visibleSize, int totalSize); bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1.0); virtual int width() const = 0; virtual int height() const = 0; virtual void setRect(const IntRect&) = 0; virtual void setEnabled(bool) = 0; virtual void paint(GraphicsContext*, const IntRect& damageRect) = 0; static bool hasPlatformScrollbars() { // To use the platform's built-in scrollbars by default, return true. We may // support styled engine scrollbars someday, and some platforms may wish to not // implement a platform scrollbar at all by default. That's what this method is for. return true; } // These methods are used for platform scrollbars to give :hover feedback. They will not get called // when the mouse went down in a scrollbar, since it is assumed the scrollbar will start // grabbing all events in that case anyway. virtual bool handleMouseMoveEvent(const PlatformMouseEvent&) { return false; } virtual bool handleMouseOutEvent(const PlatformMouseEvent&) { return false; } // Used by some platform scrollbars to know when they've been released from capture. virtual bool handleMouseReleaseEvent(const PlatformMouseEvent&) { return false; } protected: virtual void updateThumbPosition() = 0; virtual void updateThumbProportion() = 0; ScrollbarClient* client() const { return m_client; } ScrollbarClient* m_client; ScrollbarOrientation m_orientation; ScrollbarControlSize m_controlSize; int m_visibleSize; int m_totalSize; float m_currentPos; int m_lineStep; int m_pageStep; float m_pixelStep; }; } #endif