/* * Copyright (C) 2006 Dirk Mueller * Copyright (C) 2006 Zack Rusin * Copyright (C) 2006 George Staikos * Copyright (C) 2006 Simon Hausmann * Copyright (C) 2006 Rob Buis * Copyright (C) 2006 Nikolas Zimmermann * Copyright (C) 2007 Trolltech ASA * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Frame.h" #include "Element.h" #include "RenderObject.h" #include "RenderWidget.h" #include "RenderLayer.h" #include "Page.h" #include "Document.h" #include "HTMLElement.h" #include "DOMWindow.h" #include "FrameLoadRequest.h" #include "FrameLoaderClientQt.h" #include "DOMImplementation.h" #include "ResourceHandleInternal.h" #include "Document.h" #include "Settings.h" #include "Plugin.h" #include "FrameView.h" #include "FramePrivate.h" #include "GraphicsContext.h" #include "HTMLDocument.h" #include "ResourceHandle.h" #include "FrameLoader.h" #include "PlatformMouseEvent.h" #include "PlatformKeyboardEvent.h" #include "PlatformWheelEvent.h" #include "MouseEventWithHitTestResults.h" #include "SelectionController.h" #include "kjs_proxy.h" #include "TypingCommand.h" #include "JSLock.h" #include "kjs_window.h" #include "runtime_root.h" #include #include "NotImplemented.h" namespace WebCore { // FIXME: Turned this off to fix buildbot. This function be either deleted or used. #if 0 static void doScroll(const RenderObject* r, bool isHorizontal, int multiplier) { // FIXME: The scrolling done here should be done in the default handlers // of the elements rather than here in the part. if (!r) return; //broken since it calls scroll on scrollbars //and we have none now //r->scroll(direction, KWQScrollWheel, multiplier); if (!r->layer()) return; int x = r->layer()->scrollXOffset(); int y = r->layer()->scrollYOffset(); if (isHorizontal) x += multiplier; else y += multiplier; r->layer()->scrollToOffset(x, y, true, true); } #endif void Frame::issueTransposeCommand() { notImplemented(); } KJS::Bindings::Instance* Frame::createScriptInstanceForWidget(WebCore::Widget* widget) { return 0; } void Frame::cleanupPlatformScriptObjects() { } DragImageRef Frame::dragImageForSelection() { return 0; } void Frame::dashboardRegionsChanged() { } } // vim: ts=4 sw=4 et