// -*- c-basic-offset: 4 -*- /* * Copyright (C) 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include "config.h" #include "FrameTree.h" #include "Frame.h" #include "Page.h" #include #include #include using std::swap; namespace WebCore { // FIXME: This belongs in some header file where multiple clients can share it. #if COMPILER(MSVC) int snprintf(char* str, size_t size, const char* format, ...) { va_list args; va_start(args, format); int result = vsnprintf_s(str, size, _TRUNCATE, format, args); va_end(args); return result; } #endif FrameTree::~FrameTree() { for (Frame* child = firstChild(); child; child = child->tree()->nextSibling()) child->setView(0); } void FrameTree::setName(const AtomicString& name) { if (!parent()) { m_name = name; return; } m_name = AtomicString(); // Remove our old frame name so it's not considered in uniqueChildName. m_name = parent()->tree()->uniqueChildName(name); } void FrameTree::appendChild(PassRefPtr child) { ASSERT(child->page() == m_thisFrame->page()); child->tree()->m_parent = m_thisFrame; Frame* oldLast = m_lastChild; m_lastChild = child.get(); if (oldLast) { child->tree()->m_previousSibling = oldLast; oldLast->tree()->m_nextSibling = child; } else m_firstChild = child; m_childCount++; ASSERT(!m_lastChild->tree()->m_nextSibling); } void FrameTree::removeChild(Frame* child) { child->tree()->m_parent = 0; child->setView(0); if (child->ownerElement()) child->page()->decrementFrameCount(); child->pageDestroyed(); // Slightly tricky way to prevent deleting the child until we are done with it, w/o // extra refs. These swaps leave the child in a circular list by itself. Clearing its // previous and next will then finally deref it. RefPtr& newLocationForNext = m_firstChild == child ? m_firstChild : child->tree()->m_previousSibling->tree()->m_nextSibling; Frame*& newLocationForPrevious = m_lastChild == child ? m_lastChild : child->tree()->m_nextSibling->tree()->m_previousSibling; swap(newLocationForNext, child->tree()->m_nextSibling); // For some inexplicable reason, the following line does not compile without the explicit std:: namepsace std::swap(newLocationForPrevious, child->tree()->m_previousSibling); child->tree()->m_previousSibling = 0; child->tree()->m_nextSibling = 0; m_childCount--; } AtomicString FrameTree::uniqueChildName(const AtomicString& requestedName) const { if (!requestedName.isEmpty() && !child(requestedName) && requestedName != "_blank") return requestedName; // Create a repeatable name for a child about to be added to us. The name must be // unique within the frame tree. The string we generate includes a "path" of names // from the root frame down to us. For this path to be unique, each set of siblings must // contribute a unique name to the path, which can't collide with any HTML-assigned names. // We generate this path component by index in the child list along with an unlikely // frame name that can't be set in HTML because it collides with comment syntax. const char framePathPrefix[] = "-->", childCount()); name += suffix; return AtomicString(name); } Frame* FrameTree::child(unsigned index) const { Frame* result = firstChild(); for (unsigned i = 0; result && i != index; ++i) result = result->tree()->nextSibling(); return result; } Frame* FrameTree::child(const AtomicString& name) const { for (Frame* child = firstChild(); child; child = child->tree()->nextSibling()) if (child->tree()->name() == name) return child; return 0; } Frame* FrameTree::find(const AtomicString& name) const { if (name == "_self" || name == "_current" || name.isEmpty()) return m_thisFrame; if (name == "_top") return m_thisFrame->page()->mainFrame(); if (name == "_parent") return parent() ? parent() : m_thisFrame; // Since "_blank" should never be any frame's name, the following just amounts to an optimization. if (name == "_blank") return 0; // Search subtree starting with this frame first. for (Frame* frame = m_thisFrame; frame; frame = frame->tree()->traverseNext(m_thisFrame)) if (frame->tree()->name() == name) return frame; // Search the entire tree for this page next. Page* page = m_thisFrame->page(); for (Frame* frame = page->mainFrame(); frame; frame = frame->tree()->traverseNext()) if (frame->tree()->name() == name) return frame; // Search the entire tree for all other pages in this namespace. const HashSet* pages = page->frameNamespace(); if (pages) { HashSet::const_iterator end = pages->end(); for (HashSet::const_iterator it = pages->begin(); it != end; ++it) { Page* otherPage = *it; if (otherPage != page) for (Frame* frame = otherPage->mainFrame(); frame; frame = frame->tree()->traverseNext()) if (frame->tree()->name() == name) return frame; } } return 0; } bool FrameTree::isDescendantOf(const Frame* ancestor) const { for (Frame* frame = m_thisFrame; frame; frame = frame->tree()->parent()) if (frame == ancestor) return true; return false; } Frame* FrameTree::traverseNext(const Frame* stayWithin) const { Frame* child = firstChild(); if (child) { ASSERT(!stayWithin || child->tree()->isDescendantOf(stayWithin)); return child; } if (m_thisFrame == stayWithin) return 0; Frame* sibling = nextSibling(); if (sibling) { ASSERT(!stayWithin || sibling->tree()->isDescendantOf(stayWithin)); return sibling; } Frame* frame = m_thisFrame; while (!sibling && (!stayWithin || frame->tree()->parent() != stayWithin)) { frame = frame->tree()->parent(); if (!frame) return 0; sibling = frame->tree()->nextSibling(); } if (frame) { ASSERT(!stayWithin || !sibling || sibling->tree()->isDescendantOf(stayWithin)); return sibling; } return 0; } Frame* FrameTree::traverseNextWithWrap(bool wrap) const { if (Frame* result = traverseNext()) return result; if (wrap) return m_thisFrame->page()->mainFrame(); return 0; } Frame* FrameTree::traversePreviousWithWrap(bool wrap) const { // FIXME: besides the wrap feature, this is just the traversePreviousNode algorithm if (Frame* prevSibling = previousSibling()) return prevSibling->tree()->deepLastChild(); if (Frame* parentFrame = parent()) return parentFrame; // no siblings, no parent, self==top if (wrap) return deepLastChild(); // top view is always the last one in this ordering, so prev is nil without wrap return 0; } Frame* FrameTree::deepLastChild() const { Frame* result = m_thisFrame; for (Frame* last = lastChild(); last; last = last->tree()->lastChild()) result = last; return result; } }