// -*- mode: c++; c-basic-offset: 4 -*- /* * Copyright (C) 2003, 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef FrameLoadRequest_h #define FrameLoadRequest_h #include "ResourceRequest.h" namespace WebCore { struct FrameLoadRequest { public: FrameLoadRequest() : m_lockHistory(false) { } FrameLoadRequest(const ResourceRequest& resourceRequest) : m_resourceRequest(resourceRequest) , m_lockHistory(false) { } FrameLoadRequest(const ResourceRequest& resourceRequest, const String& frameName) : m_resourceRequest(resourceRequest) , m_frameName(frameName) , m_lockHistory(false) { } bool isEmpty() const { return m_resourceRequest.isEmpty(); } ResourceRequest& resourceRequest() { return m_resourceRequest; } const ResourceRequest& resourceRequest() const { return m_resourceRequest; } const String& frameName() const { return m_frameName; } void setFrameName(const String& frameName) { m_frameName = frameName; } bool lockHistory() const { return m_lockHistory; } void setLockHistory(bool lock) { m_lockHistory = lock; } private: ResourceRequest m_resourceRequest; String m_frameName; bool m_lockHistory; }; } #endif // FrameLoadRequest_h