/* * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ResourceLoader_h #define ResourceLoader_h #include "ResourceHandleClient.h" #include "ResourceRequest.h" #include "ResourceResponse.h" #include "ResourceLoader.h" #include "Shared.h" #include "AuthenticationChallenge.h" #include "KURL.h" #include namespace WebCore { class DocumentLoader; class Frame; class FrameLoader; class ResourceHandle; class SharedBuffer; class ResourceLoader : public Shared, protected ResourceHandleClient { public: virtual ~ResourceLoader(); void cancel(); virtual bool load(const ResourceRequest&); FrameLoader* frameLoader() const; DocumentLoader* documentLoader() const { return m_documentLoader.get(); } virtual void cancel(const ResourceError&); ResourceError cancelledError(); ResourceError blockedError(); virtual void setDefersLoading(bool); void setIdentifier(unsigned long identifier) { m_identifier = identifier; } unsigned long identifier() const { return m_identifier; } virtual void releaseResources(); const ResourceResponse& response() const; virtual void addData(const char*, int, bool allAtOnce); virtual PassRefPtr resourceData(); void clearResourceData(); virtual void willSendRequest(ResourceRequest&, const ResourceResponse& redirectResponse); virtual void didReceiveResponse(const ResourceResponse&); virtual void didReceiveData(const char*, int, long long lengthReceived, bool allAtOnce); void willStopBufferingData(const char*, int); virtual void didFinishLoading(); virtual void didFail(const ResourceError&); virtual void wasBlocked(); void didReceiveAuthenticationChallenge(const AuthenticationChallenge&); void didCancelAuthenticationChallenge(const AuthenticationChallenge&); virtual void receivedCancellation(const AuthenticationChallenge&); // ResourceHandleClient virtual void willSendRequest(ResourceHandle*, ResourceRequest&, const ResourceResponse& redirectResponse); virtual void didReceiveResponse(ResourceHandle*, const ResourceResponse&); virtual void didReceiveData(ResourceHandle*, const char*, int, int lengthReceived); virtual void didFinishLoading(ResourceHandle*); virtual void didFail(ResourceHandle*, const ResourceError&); virtual void wasBlocked(ResourceHandle*); virtual void willStopBufferingData(ResourceHandle*, const char* data, int length) { willStopBufferingData(data, length); } virtual void didReceiveAuthenticationChallenge(ResourceHandle*, const AuthenticationChallenge& challenge) { didReceiveAuthenticationChallenge(challenge); } virtual void didCancelAuthenticationChallenge(ResourceHandle*, const AuthenticationChallenge& challenge) { didCancelAuthenticationChallenge(challenge); } virtual void receivedCancellation(ResourceHandle*, const AuthenticationChallenge& challenge) { receivedCancellation(challenge); } virtual void willCacheResponse(ResourceHandle*, CacheStoragePolicy&); #if PLATFORM(MAC) virtual NSCachedURLResponse* willCacheResponse(ResourceHandle*, NSCachedURLResponse*); #endif ResourceHandle* handle() const { return m_handle.get(); } bool sendResourceLoadCallbacks() const { return m_sendResourceLoadCallbacks; } void setShouldBufferData(bool shouldBufferData) { m_shouldBufferData = shouldBufferData; } protected: ResourceLoader(Frame*, bool sendResourceLoadCallbacks); virtual void didCancel(const ResourceError&); void didFinishLoadingOnePart(); const ResourceRequest& request() const { return m_request; } void setRequest(const ResourceRequest& request) { m_request = request; } bool reachedTerminalState() const { return m_reachedTerminalState; } bool cancelled() const { return m_cancelled; } bool defersLoading() const { return m_defersLoading; } RefPtr m_handle; private: ResourceRequest m_request; bool m_reachedTerminalState; bool m_cancelled; bool m_calledDidFinishLoad; bool m_sendResourceLoadCallbacks; bool m_shouldBufferData; protected: // FIXME: Once everything is made cross platform, these can be private instead of protected RefPtr m_frame; RefPtr m_documentLoader; ResourceResponse m_response; unsigned long m_identifier; KURL m_originalURL; RefPtr m_resourceData; bool m_defersLoading; ResourceRequest m_deferredRequest; }; } #endif