/* Copyright (C) 2004, 2005 Nikolas Zimmermann 2004, 2005 Rob Buis This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef SVGTransform_h #define SVGTransform_h #if ENABLE(SVG) #include "AffineTransform.h" #include "FloatPoint.h" #include "Shared.h" #include namespace WebCore { class FloatSize; class SVGTransform { public: enum SVGTransformType { SVG_TRANSFORM_UNKNOWN = 0, SVG_TRANSFORM_MATRIX = 1, SVG_TRANSFORM_TRANSLATE = 2, SVG_TRANSFORM_SCALE = 3, SVG_TRANSFORM_ROTATE = 4, SVG_TRANSFORM_SKEWX = 5, SVG_TRANSFORM_SKEWY = 6 }; SVGTransform(); SVGTransform(SVGTransformType type); explicit SVGTransform(const AffineTransform&); virtual ~SVGTransform(); SVGTransformType type() const; AffineTransform matrix() const; float angle() const; FloatPoint rotationCenter() const; void setMatrix(const AffineTransform&); void setTranslate(float tx, float ty); void setScale(float sx, float sy); void setRotate(float angle, float cx, float cy); void setSkewX(float angle); void setSkewY(float angle); // Internal use only (animation system) FloatPoint translate() const; FloatSize scale() const; bool isValid(); private: SVGTransformType m_type; float m_angle; FloatPoint m_center; AffineTransform m_matrix; }; inline bool operator==(const SVGTransform& a, const SVGTransform& b) { return a.type() == b.type() && a.angle() == b.angle() && a.matrix() == b.matrix(); } inline bool operator!=(const SVGTransform& a, const SVGTransform& b) { return !(a == b); } } // namespace WebCore #endif // ENABLE(SVG) #endif // vim:ts=4:noet