/* Copyright (C) 2007 Nikolas Zimmermann This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGElementInstance.h" #include "Event.h" #include "EventListener.h" #include "SVGElementInstanceList.h" #include "SVGUseElement.h" #include namespace WebCore { SVGElementInstance::SVGElementInstance(SVGUseElement* useElement, PassRefPtr originalElement) : m_refCount(0) , m_parent(0) , m_useElement(useElement) , m_element(originalElement) , m_shadowTreeElement(0) , m_previousSibling(0) , m_nextSibling(0) , m_firstChild(0) , m_lastChild(0) { ASSERT(m_useElement); ASSERT(m_element); // Register as instance for passed element. m_element->document()->accessSVGExtensions()->mapInstanceToElement(this, m_element.get()); } SVGElementInstance::~SVGElementInstance() { for (RefPtr child = m_firstChild; child; child = child->m_nextSibling) child->setParent(0); // Deregister as instance for passed element. m_element->document()->accessSVGExtensions()->removeInstanceMapping(this, m_element.get()); } SVGElement* SVGElementInstance::correspondingElement() const { return m_element.get(); } SVGUseElement* SVGElementInstance::correspondingUseElement() const { return m_useElement; } SVGElementInstance* SVGElementInstance::parentNode() const { return parent(); } PassRefPtr SVGElementInstance::childNodes() { return new SVGElementInstanceList(this); } SVGElementInstance* SVGElementInstance::previousSibling() const { return m_previousSibling; } SVGElementInstance* SVGElementInstance::nextSibling() const { return m_nextSibling; } SVGElementInstance* SVGElementInstance::firstChild() const { return m_firstChild; } SVGElementInstance* SVGElementInstance::lastChild() const { return m_lastChild; } SVGElement* SVGElementInstance::shadowTreeElement() const { return m_shadowTreeElement; } void SVGElementInstance::setShadowTreeElement(SVGElement* element) { ASSERT(element); m_shadowTreeElement = element; } void SVGElementInstance::appendChild(PassRefPtr child) { child->setParent(this); if (m_lastChild) { child->m_previousSibling = m_lastChild; m_lastChild->m_nextSibling = child.get(); } else m_firstChild = child.get(); m_lastChild = child.get(); } // Helper function for updateInstance bool containsUseChildNode(Node* start) { if (start->hasTagName(SVGNames::useTag)) return true; for (Node* current = start->firstChild(); current; current = current->nextSibling()) { if (containsUseChildNode(current)) return true; } return false; } void SVGElementInstance::updateInstance(SVGElement* element) { ASSERT(element == m_element); ASSERT(m_shadowTreeElement); // TODO: Eventually come up with a more optimized updating logic for the cases below: // // : We can't just clone the original element, we need to apply // the same "replace by generated content" logic that SVGUseElement does. // // : on is too rare to actually implement it faster. // If someone still wants to do it: recloning, adjusting width/height attributes is enough. // // : Too hard to get it right in a fast way. Recloning seems the only option. if (m_element->hasTagName(SVGNames::symbolTag) || m_element->hasTagName(SVGNames::svgTag) || containsUseChildNode(m_element.get())) { m_useElement->buildPendingResource(); return; } // For all other nodes this logic is sufficient. RefPtr clone = m_element->cloneNode(true); SVGElement* svgClone = svg_dynamic_cast(clone.get()); ASSERT(svgClone); // Replace node in the shadow tree ExceptionCode ec = 0; m_shadowTreeElement->parentNode()->replaceChild(clone.release(), m_shadowTreeElement, ec); ASSERT(ec == 0); m_shadowTreeElement = svgClone; } SVGElementInstance* SVGElementInstance::toSVGElementInstance() { return this; } EventTargetNode* SVGElementInstance::toNode() { return m_element.get(); } void SVGElementInstance::addEventListener(const AtomicString& eventType, PassRefPtr eventListener, bool useCapture) { // FIXME! } void SVGElementInstance::removeEventListener(const AtomicString& eventType, EventListener* eventListener, bool useCapture) { // FIXME! } bool SVGElementInstance::dispatchEvent(PassRefPtr, ExceptionCode& ec, bool tempEvent) { // FIXME! return false; } } #endif // ENABLE(SVG) // vim:ts=4:noet