/* Copyright (C) 2004, 2005 Nikolas Zimmermann 2004, 2005, 2006 Rob Buis This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGAngle.h" #include namespace WebCore { const float deg2rad = 0.017453292519943295769f; // pi/180 const float deg2grad = 400.0f / 360.0f; #define rad2grad deg2grad / deg2rad SVGAngle::SVGAngle(const SVGStyledElement* context) : Shared() , m_unitType(SVG_ANGLETYPE_UNKNOWN) , m_value(0) , m_valueInSpecifiedUnits(0) , m_context(context) { } SVGAngle::~SVGAngle() { } SVGAngle::SVGAngleType SVGAngle::unitType() const { return m_unitType; } void SVGAngle::setValue(float value) { m_value = value; } float SVGAngle::value() const { return m_value; } // calc m_value void SVGAngle::calculate() { if (m_unitType == SVG_ANGLETYPE_GRAD) m_value = m_valueInSpecifiedUnits / deg2grad; else if (m_unitType == SVG_ANGLETYPE_RAD) m_value = m_valueInSpecifiedUnits / deg2rad; else if (m_unitType == SVG_ANGLETYPE_UNSPECIFIED || m_unitType == SVG_ANGLETYPE_DEG) m_value = m_valueInSpecifiedUnits; } void SVGAngle::setValueInSpecifiedUnits(float valueInSpecifiedUnits) { m_valueInSpecifiedUnits = valueInSpecifiedUnits; calculate(); } float SVGAngle::valueInSpecifiedUnits() const { return m_valueInSpecifiedUnits; } void SVGAngle::setValueAsString(const String& s) { m_valueAsString = s; bool bOK; m_valueInSpecifiedUnits = m_valueAsString.toFloat(&bOK); m_unitType = SVG_ANGLETYPE_UNSPECIFIED; if (!bOK) { if (m_valueAsString.endsWith("deg")) m_unitType = SVG_ANGLETYPE_DEG; else if (m_valueAsString.endsWith("grad")) m_unitType = SVG_ANGLETYPE_GRAD; else if (m_valueAsString.endsWith("rad")) m_unitType = SVG_ANGLETYPE_RAD; } calculate(); } String SVGAngle::valueAsString() const { m_valueAsString = String::number(m_valueInSpecifiedUnits); switch (m_unitType) { case SVG_ANGLETYPE_UNSPECIFIED: case SVG_ANGLETYPE_DEG: m_valueAsString += "deg"; break; case SVG_ANGLETYPE_RAD: m_valueAsString += "rad"; break; case SVG_ANGLETYPE_GRAD: m_valueAsString += "grad"; break; case SVG_ANGLETYPE_UNKNOWN: break; } return m_valueAsString; } void SVGAngle::newValueSpecifiedUnits(unsigned short unitType, float valueInSpecifiedUnits) { m_unitType = (SVGAngleType)unitType; m_valueInSpecifiedUnits = valueInSpecifiedUnits; calculate(); } void SVGAngle::convertToSpecifiedUnits(unsigned short unitType) { if (m_unitType == unitType) return; if (m_unitType == SVG_ANGLETYPE_DEG && unitType == SVG_ANGLETYPE_RAD) m_valueInSpecifiedUnits *= deg2rad; else if (m_unitType == SVG_ANGLETYPE_GRAD && unitType == SVG_ANGLETYPE_RAD) m_valueInSpecifiedUnits /= rad2grad; else if (m_unitType == SVG_ANGLETYPE_DEG && unitType == SVG_ANGLETYPE_GRAD) m_valueInSpecifiedUnits *= deg2grad; else if (m_unitType == SVG_ANGLETYPE_RAD && unitType == SVG_ANGLETYPE_GRAD) m_valueInSpecifiedUnits *= rad2grad; else if (m_unitType == SVG_ANGLETYPE_RAD && unitType == SVG_ANGLETYPE_DEG) m_valueInSpecifiedUnits /= deg2rad; else if (m_unitType == SVG_ANGLETYPE_GRAD && unitType == SVG_ANGLETYPE_DEG) m_valueInSpecifiedUnits /= deg2grad; m_unitType = (SVGAngleType)unitType; } // Helpers double SVGAngle::todeg(double rad) { return rad / deg2rad; } double SVGAngle::torad(double deg) { return deg * deg2rad; } double SVGAngle::shortestArcBisector(double angle1, double angle2) { double bisector = (angle1 + angle2) / 2; if (fabs(angle1 - angle2) > 180) bisector += 180; return bisector; } const SVGStyledElement* SVGAngle::context() const { return m_context; } void SVGAngle::setContext(const SVGStyledElement* context) { m_context = context; } } // vim:ts=4:noet #endif // ENABLE(SVG)