/* Copyright (C) 2004, 2005 Nikolas Zimmermann 2004, 2005 Rob Buis Copyright (C) 2006 Apple Computer, Inc. Copyright (C) 2007 Eric Seidel This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGTimer.h" #include #include "SVGAnimateTransformElement.h" #include "SVGAnimateMotionElement.h" #include "SVGTransformList.h" #include "SVGAnimateColorElement.h" #include "SVGStyledTransformableElement.h" namespace WebCore { SVGTimer::SVGTimer(TimeScheduler* scheduler, double interval, bool singleShot) : Timer(scheduler, &TimeScheduler::timerFired) , m_scheduler(scheduler) , m_interval(interval) , m_singleShot(singleShot) { } void SVGTimer::start() { if (m_singleShot) startOneShot(m_interval); else startRepeating(m_interval); } SVGTimer::TargetAnimationMap SVGTimer::animationsByElement(double elapsedSeconds) { // Build a list of all animations which apply to each element // FIXME: This list should be sorted by animation priority TargetAnimationMap targetMap; #if ENABLE(SVG_EXPERIMENTAL_FEATURES) ExceptionCode ec = 0; SVGNotifySet::const_iterator end = m_notifySet.end(); for (SVGNotifySet::const_iterator it = m_notifySet.begin(); it != end; ++it) { SVGAnimationElement* animation = *it; // If we're dealing with a disabled element with fill="freeze", // we have to take it into account for further calculations. if (!m_enabledNotifySet.contains(animation)) { if (!animation->isFrozen()) continue; if (elapsedSeconds <= (animation->getStartTime() + animation->getSimpleDuration(ec))) continue; } SVGElement* target = const_cast(animation->targetElement()); TargetAnimationMap::iterator i = targetMap.find(target); if (i != targetMap.end()) i->second.append(animation); else { Vector list; list.append(animation); targetMap.set(target, list); } } #endif return targetMap; } // FIXME: This funtion will eventually become part of the AnimationCompositor void SVGTimer::applyAnimations(double elapsedSeconds, const SVGTimer::TargetAnimationMap& targetMap) { #if ENABLE(SVG_EXPERIMENTAL_FEATURES) TargetAnimationMap::const_iterator targetIterator = targetMap.begin(); TargetAnimationMap::const_iterator tend = targetMap.end(); for (; targetIterator != tend; ++targetIterator) { // FIXME: This is still not 100% correct. Correct would be: // 1. Walk backwards through the priority list until a replace (!isAdditive()) is found // -- This optimization is not possible without careful consideration for dependent values (such as cx and fx in SVGRadialGradient) // 2. Set the initial value (or last replace) as the new animVal // 3. Call each enabled animation in turn, to have it apply its changes // 4. After building a new animVal, set it on the element. // Currenly we use the actual animVal on the element as "temporary storage" // and abstract the getting/setting of the attributes into the SVGAnimate* classes unsigned count = targetIterator->second.size(); for (unsigned i = 0; i < count; ++i) { SVGAnimationElement* animation = targetIterator->second[i]; if (!animation->isValidAnimation()) continue; if (!animation->updateAnimationBaseValueFromElement()) continue; if (!animation->updateAnimatedValueForElapsedSeconds(elapsedSeconds)) continue; animation->applyAnimatedValueToElement(); } } // Make a second pass through the map to avoid multiple setChanged calls on the same element. for (targetIterator = targetMap.begin(); targetIterator != tend; ++targetIterator) { SVGElement* key = targetIterator->first; if (key && key->isStyled()) static_cast(key)->setChanged(); } #endif } void SVGTimer::notifyAll() { #if ENABLE(SVG_EXPERIMENTAL_FEATURES) if (m_enabledNotifySet.isEmpty()) return; // First build a list of animation elements per target element double elapsedSeconds = m_scheduler->elapsed() * 1000.0; // Take time now. TargetAnimationMap targetMap = animationsByElement(elapsedSeconds); // Then composite those animations down to final values and apply applyAnimations(elapsedSeconds, targetMap); #endif } void SVGTimer::addNotify(SVGAnimationElement* element, bool enabled) { #if ENABLE(SVG_EXPERIMENTAL_FEATURES) m_notifySet.add(element); if (enabled) m_enabledNotifySet.add(element); else m_enabledNotifySet.remove(element); #endif } void SVGTimer::removeNotify(SVGAnimationElement *element) { #if ENABLE(SVG_EXPERIMENTAL_FEATURES) // FIXME: Why do we keep a pointer to the element forever (marked disabled)? // That can't be right! m_enabledNotifySet.remove(element); if (m_enabledNotifySet.isEmpty()) stop(); #endif } } // namespace // vim:ts=4:noet #endif // ENABLE(SVG)