/* * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "CanvasPattern.h" #include "CachedImage.h" #include "ExceptionCode.h" #include "FloatRect.h" #include "GraphicsContext.h" #include "Image.h" namespace WebCore { void CanvasPattern::parseRepetitionType(const String& type, bool& repeatX, bool& repeatY, ExceptionCode& ec) { if (type.isEmpty() || type == "repeat") { repeatX = true; repeatY = true; ec = 0; return; } if (type == "no-repeat") { repeatX = false; repeatY = false; ec = 0; return; } if (type == "repeat-x") { repeatX = true; repeatY = false; ec = 0; return; } if (type == "repeat-y") { repeatX = false; repeatY = true; ec = 0; return; } ec = SYNTAX_ERR; } #if PLATFORM(CG) CanvasPattern::CanvasPattern(CGImageRef image, bool repeatX, bool repeatY) : m_platformImage(image) , m_cachedImage(0) , m_repeatX(repeatX) , m_repeatY(repeatY) { } #endif CanvasPattern::CanvasPattern(CachedImage* cachedImage, bool repeatX, bool repeatY) : #if PLATFORM(CG) m_platformImage(0) , #endif m_cachedImage(cachedImage) , m_repeatX(repeatX) , m_repeatY(repeatY) { if (cachedImage) cachedImage->ref(this); } CanvasPattern::~CanvasPattern() { #if PLATFORM(CG) CGImageRelease(m_platformImage); #endif if (m_cachedImage) m_cachedImage->deref(this); } #if PLATFORM(CG) static void patternCallback(void* info, CGContextRef context) { CGImageRef platformImage = static_cast(info)->platformImage(); if (platformImage) { CGRect rect = GraphicsContext(context).roundToDevicePixels( FloatRect(0, 0, CGImageGetWidth(platformImage), CGImageGetHeight(platformImage))); CGContextDrawImage(context, rect, platformImage); return; } CachedImage* cachedImage = static_cast(info)->cachedImage(); if (!cachedImage) return; Image* image = cachedImage->image(); if (!image) return; FloatRect rect = GraphicsContext(context).roundToDevicePixels(image->rect()); if (image->getCGImageRef()) { CGContextDrawImage(context, rect, image->getCGImageRef()); return; } GraphicsContext(context).drawImage(image, rect); } static void patternReleaseCallback(void* info) { static_cast(info)->deref(); } CGPatternRef CanvasPattern::createPattern(const CGAffineTransform& transform) { CGRect rect; rect.origin.x = 0; rect.origin.y = 0; if (m_platformImage) { rect.size.width = CGImageGetWidth(m_platformImage); rect.size.height = CGImageGetHeight(m_platformImage); } else { if (!m_cachedImage) return 0; Image* image = m_cachedImage->image(); if (!image) return 0; rect.size.width = image->width(); rect.size.height = image->height(); } CGAffineTransform patternTransform = CGAffineTransformTranslate(CGAffineTransformScale(transform, 1, -1), 0, -rect.size.height); float xStep = m_repeatX ? rect.size.width : FLT_MAX; // If FLT_MAX should also be used for yStep, nothing is rendered. Using fractions of FLT_MAX also // result in nothing being rendered. This is not a problem with xStep. // INT_MAX is almost correct, but there seems to be some number wrapping occuring making the fill // pattern is not filled correctly. // So, just pick a really large number that works. float yStep = m_repeatY ? rect.size.height : (100000000.0f); const CGPatternCallbacks patternCallbacks = { 0, patternCallback, patternReleaseCallback }; ref(); return CGPatternCreate(this, rect, patternTransform, xStep, yStep, kCGPatternTilingConstantSpacing, TRUE, &patternCallbacks); } #endif }