/* * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CanvasGradient_h #define CanvasGradient_h #include "FloatPoint.h" #include "Shared.h" #include #if PLATFORM(CG) typedef struct CGShading* CGShadingRef; #endif namespace WebCore { class String; class CanvasGradient : public Shared { public: CanvasGradient(const FloatPoint& p0, const FloatPoint& p1); CanvasGradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1); ~CanvasGradient(); void addColorStop(float, const String& color); void getColor(float value, float* r, float* g, float* b, float* a); #if PLATFORM(CG) CGShadingRef platformShading(); #endif struct ColorStop { float stop; float red; float green; float blue; float alpha; ColorStop() : stop(0), red(0), green(0), blue(0), alpha(0) { } ColorStop(float s, float r, float g, float b, float a) : stop(s), red(r), green(g), blue(b), alpha(a) { } }; private: int findStop(float value) const; bool m_radial; FloatPoint m_p0, m_p1; float m_r0, m_r1; mutable Vector m_stops; mutable bool m_stopsSorted; mutable int m_lastStop; #if PLATFORM(CG) CGShadingRef m_shading; #endif }; } //namespace #endif