/* * Copyright (C) 2004 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef VisiblePosition_h #define VisiblePosition_h #include "Position.h" namespace WebCore { // VisiblePosition default affinity is downstream because // the callers do not really care (they just want the // deep position without regard to line position), and this // is cheaper than UPSTREAM #define VP_DEFAULT_AFFINITY DOWNSTREAM // Callers who do not know where on the line the position is, // but would like UPSTREAM if at a line break or DOWNSTREAM // otherwise, need a clear way to specify that. The // constructors auto-correct UPSTREAM to DOWNSTREAM if the // position is not at a line break. #define VP_UPSTREAM_IF_POSSIBLE UPSTREAM class VisiblePosition { public: // NOTE: UPSTREAM affinity will be used only if pos is at end of a wrapped line, // otherwise it will be converted to DOWNSTREAM VisiblePosition() : m_affinity(VP_DEFAULT_AFFINITY) { } VisiblePosition(Node*, int offset, EAffinity); VisiblePosition(const Position&, EAffinity = VP_DEFAULT_AFFINITY); void clear() { m_deepPosition.clear(); } bool isNull() const { return m_deepPosition.isNull(); } bool isNotNull() const { return m_deepPosition.isNotNull(); } Position deepEquivalent() const { return m_deepPosition; } EAffinity affinity() const { ASSERT(m_affinity == UPSTREAM || m_affinity == DOWNSTREAM); return m_affinity; } void setAffinity(EAffinity affinity) { m_affinity = affinity; } // next() and previous() will increment/decrement by a character cluster. VisiblePosition next(bool stayInEditableContent = false) const; VisiblePosition previous(bool stayInEditableContent = false) const; UChar characterAfter() const; UChar characterBefore() const { return previous().characterAfter(); } void debugPosition(const char* msg = "") const; Element* rootEditableElement() const { return m_deepPosition.isNotNull() ? m_deepPosition.node()->rootEditableElement() : 0; } IntRect caretRect() const; #ifndef NDEBUG void formatForDebugger(char* buffer, unsigned length) const; void showTreeForThis() const; #endif private: void init(const Position&, EAffinity); Position canonicalPosition(const Position&); Position m_deepPosition; EAffinity m_affinity; }; // FIXME: This shouldn't ignore affinity. inline bool operator==(const VisiblePosition &a, const VisiblePosition &b) { return a.deepEquivalent() == b.deepEquivalent(); } inline bool operator!=(const VisiblePosition &a, const VisiblePosition &b) { return !(a == b); } PassRefPtr makeRange(const VisiblePosition &, const VisiblePosition &); bool setStart(Range*, const VisiblePosition&); bool setEnd(Range*, const VisiblePosition&); VisiblePosition startVisiblePosition(const Range*, EAffinity); VisiblePosition endVisiblePosition(const Range*, EAffinity); Node *enclosingBlockFlowElement(const VisiblePosition&); bool isFirstVisiblePositionInNode(const VisiblePosition&, const Node*); bool isLastVisiblePositionInNode(const VisiblePosition&, const Node*); } // namespace WebCore #ifndef NDEBUG // Outside the WebCore namespace for ease of invocation from gdb. void showTree(const WebCore::VisiblePosition*); void showTree(const WebCore::VisiblePosition&); #endif #endif // VisiblePosition_h