/* * Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TextIterator_h #define TextIterator_h #include "DeprecatedString.h" #include "InlineTextBox.h" #include "Range.h" #include namespace WebCore { // FIXME: Can't really answer this question correctly without knowing the white-space mode. // FIXME: Move this along with the white-space position functions above // somewhere else in the editing directory. It doesn't belong here. inline bool isCollapsibleWhitespace(UChar c) { switch (c) { case ' ': case '\n': return true; default: return false; } } DeprecatedString plainText(const Range*); UChar* plainTextToMallocAllocatedBuffer(const Range*, unsigned& bufferLength); PassRefPtr findPlainText(const Range*, const String&, bool forward, bool caseSensitive); // Iterates through the DOM range, returning all the text, and 0-length boundaries // at points where replaced elements break up the text flow. The text comes back in // chunks so as to optimize for performance of the iteration. class TextIterator { public: TextIterator(); explicit TextIterator(const Range*, bool emitForReplacedElements = false); bool atEnd() const { return !m_positionNode; } void advance(); int length() const { return m_textLength; } const UChar* characters() const { return m_textCharacters; } PassRefPtr range() const; static int rangeLength(const Range*, bool spacesForReplacedElements = false); static PassRefPtr rangeFromLocationAndLength(Element* scope, int rangeLocation, int rangeLength, bool spacesForReplacedElements = false); static PassRefPtr subrange(Range* entireRange, int characterOffset, int characterCount); private: void exitNode(); bool shouldRepresentNodeOffsetZero(); void representNodeOffsetZero(); bool handleTextNode(); bool handleReplacedElement(); bool handleNonTextNode(); void handleTextBox(); void emitCharacter(UChar, Node *textNode, Node *offsetBaseNode, int textStartOffset, int textEndOffset); void emitText(Node *textNode, int textStartOffset, int textEndOffset); // Current position, not necessarily of the text being returned, but position // as we walk through the DOM tree. Node *m_node; int m_offset; bool m_handledNode; bool m_handledChildren; // The range. Node *m_startContainer; int m_startOffset; Node *m_endContainer; int m_endOffset; Node *m_pastEndNode; // The current text and its position, in the form to be returned from the iterator. Node *m_positionNode; mutable Node *m_positionOffsetBaseNode; mutable int m_positionStartOffset; mutable int m_positionEndOffset; const UChar* m_textCharacters; int m_textLength; // Used when there is still some pending text from the current node; when these // are false and 0, we go back to normal iterating. bool m_needAnotherNewline; InlineTextBox *m_textBox; // Used to do the whitespace collapsing logic. Node *m_lastTextNode; bool m_lastTextNodeEndedWithCollapsedSpace; UChar m_lastCharacter; // Used for whitespace characters that aren't in the DOM, so we can point at them. UChar m_singleCharacterBuffer; // Used when text boxes are out of order (Hebrew/Arabic w/ embeded LTR text) Vector m_sortedTextBoxes; size_t m_sortedTextBoxesPosition; // Used when deciding whether to emit a "positioning" (e.g. newline) before any other content bool m_haveEmitted; // Used by selection preservation code. bool m_emitForReplacedElements; }; // Iterates through the DOM range, returning all the text, and 0-length boundaries // at points where replaced elements break up the text flow. The text comes back in // chunks so as to optimize for performance of the iteration. class SimplifiedBackwardsTextIterator { public: SimplifiedBackwardsTextIterator(); explicit SimplifiedBackwardsTextIterator(const Range *); bool atEnd() const { return !m_positionNode; } void advance(); int length() const { return m_textLength; } const UChar* characters() const { return m_textCharacters; } PassRefPtr range() const; private: void exitNode(); bool handleTextNode(); bool handleReplacedElement(); bool handleNonTextNode(); void emitCharacter(UChar, Node *Node, int startOffset, int endOffset); // Current position, not necessarily of the text being returned, but position // as we walk through the DOM tree. Node* m_node; int m_offset; bool m_handledNode; bool m_handledChildren; // End of the range. Node* m_startNode; int m_startOffset; // Start of the range. Node* m_endNode; int m_endOffset; // The current text and its position, in the form to be returned from the iterator. Node* m_positionNode; int m_positionStartOffset; int m_positionEndOffset; const UChar* m_textCharacters; int m_textLength; // Used to do the whitespace logic. Node* m_lastTextNode; UChar m_lastCharacter; // Used for whitespace characters that aren't in the DOM, so we can point at them. UChar m_singleCharacterBuffer; // The node after the last node this iterator should process. Node* m_pastStartNode; }; // Builds on the text iterator, adding a character position so we can walk one // character at a time, or faster, as needed. Useful for searching. class CharacterIterator { public: CharacterIterator(); explicit CharacterIterator(const Range* r, bool emitForReplacedElements = false); void advance(int numCharacters); bool atBreak() const { return m_atBreak; } bool atEnd() const { return m_textIterator.atEnd(); } int length() const { return m_textIterator.length() - m_runOffset; } const UChar* characters() const { return m_textIterator.characters() + m_runOffset; } DeprecatedString string(int numChars); int characterOffset() const { return m_offset; } PassRefPtr range() const; private: int m_offset; int m_runOffset; bool m_atBreak; TextIterator m_textIterator; }; // Very similar to the TextIterator, except that the chunks of text returned are "well behaved", // meaning they never end split up a word. This is useful for spellcheck or (perhaps one day) searching. class WordAwareIterator { public: WordAwareIterator(); explicit WordAwareIterator(const Range *r); bool atEnd() const { return !m_didLookAhead && m_textIterator.atEnd(); } void advance(); int length() const; const UChar* characters() const; // Range of the text we're currently returning PassRefPtr range() const { return m_range; } private: // text from the previous chunk from the textIterator const UChar* m_previousText; int m_previousLength; // many chunks from textIterator concatenated DeprecatedString m_buffer; // Did we have to look ahead in the textIterator to confirm the current chunk? bool m_didLookAhead; RefPtr m_range; TextIterator m_textIterator; }; } #endif