/* * Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Position_h #define Position_h #include "Node.h" #include "TextAffinity.h" namespace WebCore { class CSSComputedStyleDeclaration; class Element; class PositionIterator; class Range; enum EUsingComposedCharacters { NotUsingComposedCharacters = false, UsingComposedCharacters = true }; class Position { public: Position() : m_node(0), m_offset(0) { } Position(Node*, int offset); Position(const PositionIterator&); void clear(); Node *node() const { return m_node.get(); } Element* documentElement() const; int offset() const { return m_offset; } bool isNull() const { return m_node == 0; } bool isNotNull() const { return m_node != 0; } Element* element() const; PassRefPtr computedStyle() const; // Move up or down the DOM by one position Position previous(EUsingComposedCharacters usingComposedCharacters=NotUsingComposedCharacters) const; Position next(EUsingComposedCharacters usingComposedCharacters=NotUsingComposedCharacters) const; bool atStart() const; bool atEnd() const; // FIXME: Make these non-member functions and put them somewhere in the editing directory. // These aren't really basic "position" operations. More high level editing helper functions. Position leadingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const; Position trailingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const; // p.upstream() through p.downstream() is the range of positions that map to the same VisiblePosition as p. Position upstream() const; Position downstream() const; bool isCandidate() const; bool inRenderedText() const; bool isRenderedCharacter() const; bool rendersInDifferentPosition(const Position &pos) const; static bool hasRenderedNonAnonymousDescendantsWithHeight(RenderObject*); static bool nodeIsUserSelectNone(Node*); void debugPosition(const char* msg = "") const; #ifndef NDEBUG void formatForDebugger(char* buffer, unsigned length) const; void showTreeForThis() const; #endif private: int renderedOffset() const; Position previousCharacterPosition(EAffinity) const; Position nextCharacterPosition(EAffinity) const; RefPtr m_node; int m_offset; }; inline bool operator==(const Position &a, const Position &b) { return a.node() == b.node() && a.offset() == b.offset(); } inline bool operator!=(const Position &a, const Position &b) { return !(a == b); } Position startPosition(const Range*); Position endPosition(const Range*); } // namespace WebCore #ifndef NDEBUG // Outside the WebCore namespace for ease of invocation from gdb. void showTree(const WebCore::Position&); void showTree(const WebCore::Position*); #endif #endif // Position_h