/* * Copyright (C) 2004 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "runtime_root.h" #include "object.h" #include "runtime.h" #include "runtime_object.h" #include #include namespace KJS { namespace Bindings { // This code attempts to solve two problems: (1) plug-ins leaking references to // JS and the DOM; (2) plug-ins holding stale references to JS and the DOM. Previous // comments in this file claimed that problem #1 was an issue in Java, in particular, // because Java, allegedly, didn't always call finalize when collecting an object. typedef HashSet RootObjectSet; static RootObjectSet* rootObjectSet() { static RootObjectSet staticRootObjectSet; return &staticRootObjectSet; } // FIXME: These two functions are a potential performance problem. We could // fix them by adding a JSObject to RootObject dictionary. RootObject* findRootObject(JSObject* jsObject) { RootObjectSet::const_iterator end = rootObjectSet()->end(); for (RootObjectSet::const_iterator it = rootObjectSet()->begin(); it != end; ++it) { if ((*it)->gcIsProtected(jsObject)) return *it; } return 0; } RootObject* findRootObject(Interpreter* interpreter) { RootObjectSet::const_iterator end = rootObjectSet()->end(); for (RootObjectSet::const_iterator it = rootObjectSet()->begin(); it != end; ++it) { if ((*it)->interpreter() == interpreter) return *it; } return 0; } #if PLATFORM(MAC) // May only be set by dispatchToJavaScriptThread(). static CFRunLoopSourceRef completionSource; static void completedJavaScriptAccess (void *i) { assert (CFRunLoopGetCurrent() != RootObject::runLoop()); JSObjectCallContext *callContext = (JSObjectCallContext *)i; CFRunLoopRef runLoop = (CFRunLoopRef)callContext->originatingLoop; assert (CFRunLoopGetCurrent() == runLoop); CFRunLoopStop(runLoop); } static pthread_once_t javaScriptAccessLockOnce = PTHREAD_ONCE_INIT; static pthread_mutex_t javaScriptAccessLock; static int javaScriptAccessLockCount = 0; static void initializeJavaScriptAccessLock() { pthread_mutexattr_t attr; pthread_mutexattr_init(&attr); pthread_mutexattr_settype (&attr, PTHREAD_MUTEX_RECURSIVE); pthread_mutex_init(&javaScriptAccessLock, &attr); } static inline void lockJavaScriptAccess() { // Perhaps add deadlock detection? pthread_once(&javaScriptAccessLockOnce, initializeJavaScriptAccessLock); pthread_mutex_lock(&javaScriptAccessLock); javaScriptAccessLockCount++; } static inline void unlockJavaScriptAccess() { javaScriptAccessLockCount--; pthread_mutex_unlock(&javaScriptAccessLock); } void RootObject::dispatchToJavaScriptThread(JSObjectCallContext *context) { // This lock guarantees that only one thread can invoke // at a time, and also guarantees that completionSource; // won't get clobbered. lockJavaScriptAccess(); CFRunLoopRef currentRunLoop = CFRunLoopGetCurrent(); assert (currentRunLoop != RootObject::runLoop()); // Setup a source to signal once the invocation of the JavaScript // call completes. // // FIXME: This could be a potential performance issue. Creating and // adding run loop sources is expensive. We could create one source // per thread, as needed, instead. context->originatingLoop = currentRunLoop; CFRunLoopSourceContext sourceContext = {0, context, NULL, NULL, NULL, NULL, NULL, NULL, NULL, completedJavaScriptAccess}; completionSource = CFRunLoopSourceCreate(NULL, 0, &sourceContext); CFRunLoopAddSource(currentRunLoop, completionSource, kCFRunLoopDefaultMode); // Wakeup JavaScript access thread and make it do it's work. CFRunLoopSourceSignal(RootObject::performJavaScriptSource()); if (CFRunLoopIsWaiting(RootObject::runLoop())) { CFRunLoopWakeUp(RootObject::runLoop()); } // Wait until the JavaScript access thread is done. CFRunLoopRun (); CFRunLoopRemoveSource(currentRunLoop, completionSource, kCFRunLoopDefaultMode); CFRelease (completionSource); unlockJavaScriptAccess(); } static void performJavaScriptAccess(void*) { assert (CFRunLoopGetCurrent() == RootObject::runLoop()); // Dispatch JavaScript calls here. CFRunLoopSourceContext sourceContext; CFRunLoopSourceGetContext (completionSource, &sourceContext); JSObjectCallContext *callContext = (JSObjectCallContext *)sourceContext.info; CFRunLoopRef originatingLoop = callContext->originatingLoop; JavaJSObject::invoke (callContext); // Signal the originating thread that we're done. CFRunLoopSourceSignal (completionSource); if (CFRunLoopIsWaiting(originatingLoop)) { CFRunLoopWakeUp(originatingLoop); } } CreateRootObjectFunction RootObject::_createRootObject = 0; CFRunLoopRef RootObject::_runLoop = 0; CFRunLoopSourceRef RootObject::_performJavaScriptSource = 0; // Must be called from the thread that will be used to access JavaScript. void RootObject::setCreateRootObject(CreateRootObjectFunction createRootObject) { // Should only be called once. ASSERT(!_createRootObject); _createRootObject = createRootObject; // Assume that we can retain this run loop forever. It'll most // likely (always?) be the main loop. _runLoop = (CFRunLoopRef)CFRetain (CFRunLoopGetCurrent ()); // Setup a source the other threads can use to signal the _runLoop // thread that a JavaScript call needs to be invoked. CFRunLoopSourceContext sourceContext = {0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, performJavaScriptAccess}; RootObject::_performJavaScriptSource = CFRunLoopSourceCreate(NULL, 0, &sourceContext); CFRunLoopAddSource(RootObject::_runLoop, RootObject::_performJavaScriptSource, kCFRunLoopDefaultMode); } #endif PassRefPtr RootObject::create(const void* nativeHandle, PassRefPtr interpreter) { return new RootObject(nativeHandle, interpreter); } RootObject::RootObject(const void* nativeHandle, PassRefPtr interpreter) : m_refCount(0) , m_isValid(true) , m_nativeHandle(nativeHandle) , m_interpreter(interpreter) { ASSERT(m_interpreter); rootObjectSet()->add(this); } RootObject::~RootObject() { if (m_isValid) invalidate(); } void RootObject::invalidate() { if (!m_isValid) return; { HashSet::iterator end = m_runtimeObjects.end(); for (HashSet::iterator it = m_runtimeObjects.begin(); it != end; ++it) (*it)->invalidate(); m_runtimeObjects.clear(); } m_isValid = false; m_nativeHandle = 0; m_interpreter = 0; ProtectCountSet::iterator end = m_protectCountSet.end(); for (ProtectCountSet::iterator it = m_protectCountSet.begin(); it != end; ++it) { JSLock lock; KJS::gcUnprotect(it->first); } m_protectCountSet.clear(); rootObjectSet()->remove(this); } void RootObject::gcProtect(JSObject* jsObject) { ASSERT(m_isValid); if (!m_protectCountSet.contains(jsObject)) { JSLock lock; KJS::gcProtect(jsObject); } m_protectCountSet.add(jsObject); } void RootObject::gcUnprotect(JSObject* jsObject) { ASSERT(m_isValid); if (!jsObject) return; if (m_protectCountSet.count(jsObject) == 1) { JSLock lock; KJS::gcUnprotect(jsObject); } m_protectCountSet.remove(jsObject); } bool RootObject::gcIsProtected(JSObject* jsObject) { ASSERT(m_isValid); return m_protectCountSet.contains(jsObject); } const void* RootObject::nativeHandle() const { ASSERT(m_isValid); return m_nativeHandle; } Interpreter* RootObject::interpreter() const { ASSERT(m_isValid); return m_interpreter.get(); } void RootObject::addRuntimeObject(RuntimeObjectImp* object) { ASSERT(m_isValid); ASSERT(!m_runtimeObjects.contains(object)); m_runtimeObjects.add(object); } void RootObject::removeRuntimeObject(RuntimeObjectImp* object) { ASSERT(m_isValid); ASSERT(m_runtimeObjects.contains(object)); m_runtimeObjects.remove(object); } } } // namespace KJS::Bindings