/* Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann 2004, 2005, 2006 Rob Buis This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SVGPathSegCurvetoCubicSmooth_h #define SVGPathSegCurvetoCubicSmooth_h #if ENABLE(SVG) #include "SVGPathSeg.h" namespace WebCore { class SVGPathSegCurvetoCubicSmoothAbs : public SVGPathSeg { public: SVGPathSegCurvetoCubicSmoothAbs(float x, float y, float x2, float y2); virtual ~SVGPathSegCurvetoCubicSmoothAbs(); virtual unsigned short pathSegType() const { return PATHSEG_CURVETO_CUBIC_SMOOTH_ABS; } virtual String pathSegTypeAsLetter() const { return "S"; } virtual String toString() const { return String::format("S %.6lg %.6lg %.6lg %.6lg", m_x2, m_y2, m_x, m_y); } void setX(float); float x() const; void setY(float); float y() const; void setX2(float); float x2() const; void setY2(float); float y2() const; private: float m_x; float m_y; float m_x2; float m_y2; }; class SVGPathSegCurvetoCubicSmoothRel : public SVGPathSeg { public: SVGPathSegCurvetoCubicSmoothRel(float x, float y, float x2, float y2); virtual ~SVGPathSegCurvetoCubicSmoothRel(); virtual unsigned short pathSegType() const { return PATHSEG_CURVETO_CUBIC_SMOOTH_REL; } virtual String pathSegTypeAsLetter() const { return "s"; } virtual String toString() const { return String::format("s %.6lg %.6lg %.6lg %.6lg", m_x2, m_y2, m_x, m_y); } void setX(float); float x() const; void setY(float); float y() const; void setX2(float); float x2() const; void setY2(float); float y2() const; private: float m_x; float m_y; float m_x2; float m_y2; }; } // namespace WebCore #endif // ENABLE(SVG) #endif // vim:ts=4:noet