/* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann 2004, 2005, 2006 Rob Buis 2005 Oliver Hunt This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) && ENABLE(SVG_FILTERS) #include "SVGFESpecularLightingElement.h" #include "RenderObject.h" #include "SVGColor.h" #include "SVGNames.h" #include "SVGFELightElement.h" #include "SVGParserUtilities.h" #include "SVGResourceFilter.h" namespace WebCore { SVGFESpecularLightingElement::SVGFESpecularLightingElement(const QualifiedName& tagName, Document* doc) : SVGFilterPrimitiveStandardAttributes(tagName, doc) , m_specularConstant(1.0f) , m_specularExponent(1.0f) , m_surfaceScale(1.0f) , m_kernelUnitLengthX(0.0f) , m_kernelUnitLengthY(0.0f) , m_filterEffect(0) { } SVGFESpecularLightingElement::~SVGFESpecularLightingElement() { delete m_filterEffect; } ANIMATED_PROPERTY_DEFINITIONS(SVGFESpecularLightingElement, String, String, string, In1, in1, SVGNames::inAttr.localName(), m_in1) ANIMATED_PROPERTY_DEFINITIONS(SVGFESpecularLightingElement, float, Number, number, SpecularConstant, specularConstant, SVGNames::specularConstantAttr.localName(), m_specularConstant) ANIMATED_PROPERTY_DEFINITIONS(SVGFESpecularLightingElement, float, Number, number, SpecularExponent, specularExponent, SVGNames::specularExponentAttr.localName(), m_specularExponent) ANIMATED_PROPERTY_DEFINITIONS(SVGFESpecularLightingElement, float, Number, number, SurfaceScale, surfaceScale, SVGNames::surfaceScaleAttr.localName(), m_surfaceScale) ANIMATED_PROPERTY_DEFINITIONS(SVGFESpecularLightingElement, float, Number, number, KernelUnitLengthX, kernelUnitLengthX, "kernelUnitLengthX", m_kernelUnitLengthX) ANIMATED_PROPERTY_DEFINITIONS(SVGFESpecularLightingElement, float, Number, number, KernelUnitLengthY, kernelUnitLengthY, "kernelUnitLengthY", m_kernelUnitLengthY) void SVGFESpecularLightingElement::parseMappedAttribute(MappedAttribute* attr) { const String& value = attr->value(); if (attr->name() == SVGNames::inAttr) setIn1BaseValue(value); else if (attr->name() == SVGNames::surfaceScaleAttr) setSurfaceScaleBaseValue(value.toFloat()); else if (attr->name() == SVGNames::specularConstantAttr) setSpecularConstantBaseValue(value.toFloat()); else if (attr->name() == SVGNames::specularExponentAttr) setSpecularExponentBaseValue(value.toFloat()); else if (attr->name() == SVGNames::kernelUnitLengthAttr) { float x, y; if (parseNumberOptionalNumber(value, x, y)) { setKernelUnitLengthXBaseValue(x); setKernelUnitLengthYBaseValue(y); } } else SVGFilterPrimitiveStandardAttributes::parseMappedAttribute(attr); } SVGFESpecularLighting* SVGFESpecularLightingElement::filterEffect(SVGResourceFilter* filter) const { if (!m_filterEffect) m_filterEffect = new SVGFESpecularLighting(filter); m_filterEffect->setIn(in1()); m_filterEffect->setSpecularConstant((specularConstant())); m_filterEffect->setSpecularExponent((specularExponent())); m_filterEffect->setSurfaceScale((surfaceScale())); m_filterEffect->setKernelUnitLengthX((kernelUnitLengthX())); m_filterEffect->setKernelUnitLengthY((kernelUnitLengthY())); SVGFESpecularLightingElement* nonConstThis = const_cast(this); RenderStyle* parentStyle = nonConstThis->styleForRenderer(parent()->renderer()); RenderStyle* filterStyle = nonConstThis->resolveStyle(parentStyle); m_filterEffect->setLightingColor(filterStyle->svgStyle()->lightingColor()); parentStyle->deref(document()->renderArena()); filterStyle->deref(document()->renderArena()); setStandardAttributes(m_filterEffect); updateLights(); return m_filterEffect; } void SVGFESpecularLightingElement::updateLights() const { if (!m_filterEffect) return; SVGLightSource* light = 0; for (Node* n = firstChild(); n; n = n->nextSibling()) { if (n->hasTagName(SVGNames::feDistantLightTag) || n->hasTagName(SVGNames::fePointLightTag) || n->hasTagName(SVGNames::feSpotLightTag)) { SVGFELightElement* lightNode = static_cast(n); light = lightNode->lightSource(); break; } } m_filterEffect->setLightSource(light); } } #endif // ENABLE(SVG) // vim:ts=4:noet