/* Copyright (C) 2007 Nikolas Zimmermann This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SVGElementInstance_h #define SVGElementInstance_h #if ENABLE(SVG) #include "EventTarget.h" #include #include namespace WebCore { class SVGElement; class SVGUseElement; class SVGElementInstanceList; class SVGElementInstance : public EventTarget { public: SVGElementInstance(SVGUseElement*, PassRefPtr originalElement); virtual ~SVGElementInstance(); // 'SVGElementInstance' functions SVGElement* correspondingElement() const; SVGUseElement* correspondingUseElement() const; SVGElementInstance* parentNode() const; PassRefPtr childNodes(); SVGElementInstance* previousSibling() const; SVGElementInstance* nextSibling() const; SVGElementInstance* firstChild() const; SVGElementInstance* lastChild() const; // Internal usage only! SVGElement* shadowTreeElement() const; void setShadowTreeElement(SVGElement*); // Model the TreeShared concept, integrated within EventTarget inheritance. virtual void refEventTarget() { ++m_refCount; } virtual void derefEventTarget() { if (--m_refCount <= 0 && !m_parent) delete this; } bool hasOneRef() { return m_refCount == 1; } int refCount() const { return m_refCount; } void setParent(SVGElementInstance* parent) { m_parent = parent; } SVGElementInstance* parent() const { return m_parent; } // SVGElementInstance supports both toSVGElementInstance and toNode since so much mouse handling code depends on toNode returning a valid node. virtual EventTargetNode* toNode(); virtual SVGElementInstance* toSVGElementInstance(); virtual void addEventListener(const AtomicString& eventType, PassRefPtr, bool useCapture); virtual void removeEventListener(const AtomicString& eventType, EventListener*, bool useCapture); virtual bool dispatchEvent(PassRefPtr, ExceptionCode&, bool tempEvent = false); private: SVGElementInstance(const SVGElementInstance&); SVGElementInstance& operator=(const SVGElementInstance&); private: // Helper methods friend class SVGUseElement; void appendChild(PassRefPtr child); friend class SVGStyledElement; void updateInstance(SVGElement*); private: int m_refCount; SVGElementInstance* m_parent; SVGUseElement* m_useElement; RefPtr m_element; SVGElement* m_shadowTreeElement; SVGElementInstance* m_previousSibling; SVGElementInstance* m_nextSibling; SVGElementInstance* m_firstChild; SVGElementInstance* m_lastChild; }; } // namespace WebCore #endif // ENABLE(SVG) #endif // vim:ts=4:noet