/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderFlow_h #define RenderFlow_h #include "RenderContainer.h" namespace WebCore { /** * all geometry managing stuff is only in the block elements. * * Inline elements don't layout themselves, but the whole paragraph * gets flowed by the surrounding block element. This is, because * one needs to know the whole paragraph to calculate bidirectional * behaviour of text, so putting the layouting routines in the inline * elements is impossible. */ class RenderFlow : public RenderContainer { public: RenderFlow(Node* node) : RenderContainer(node) , m_continuation(0) , m_firstLineBox(0) , m_lastLineBox(0) , m_lineHeight(-1) , m_childrenInline(true) , m_firstLine(false) , m_clearStatus(CNONE) , m_topMarginQuirk(false) , m_bottomMarginQuirk(false) , m_hasMarkupTruncation(false) , m_selectionState(SelectionNone) , m_hasColumns(false) , m_isContinuation(false) { } #ifndef NDEBUG virtual ~RenderFlow(); #endif virtual RenderFlow* continuation() const { return m_continuation; } void setContinuation(RenderFlow* c) { m_continuation = c; } RenderFlow* continuationBefore(RenderObject* beforeChild); void addChildWithContinuation(RenderObject* newChild, RenderObject* beforeChild); virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild) = 0; virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0); static RenderFlow* createAnonymousFlow(Document*, RenderStyle*); void extractLineBox(InlineFlowBox*); void attachLineBox(InlineFlowBox*); void removeLineBox(InlineFlowBox*); void deleteLineBoxes(); virtual void destroy(); virtual void dirtyLinesFromChangedChild(RenderObject* child); virtual short lineHeight(bool firstLine, bool isRootLineBox = false) const; InlineFlowBox* firstLineBox() const { return m_firstLineBox; } InlineFlowBox* lastLineBox() const { return m_lastLineBox; } virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox, bool isOnlyRun=false); virtual void dirtyLineBoxes(bool fullLayout, bool isRootLineBox = false); void paintLines(PaintInfo&, int tx, int ty); bool hitTestLines(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); virtual IntRect absoluteClippedOverflowRect(); virtual int lowestPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; virtual int rightmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; virtual int leftmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; virtual IntRect caretRect(int offset, EAffinity = UPSTREAM, int* extraWidthToEndOfLine = 0); virtual void addFocusRingRects(GraphicsContext*, int tx, int ty); void paintOutlineForLine(GraphicsContext*, int tx, int ty, const IntRect& prevLine, const IntRect& thisLine, const IntRect& nextLine); void paintOutline(GraphicsContext*, int tx, int ty); virtual bool hasColumns() const { return m_hasColumns; } virtual bool isWordBreak() const { ASSERT(isInlineFlow()); return false; } void checkConsistency() const; private: // An inline can be split with blocks occurring in between the inline content. // When this occurs we need a pointer to our next object. We can basically be // split into a sequence of inlines and blocks. The continuation will either be // an anonymous block (that houses other blocks) or it will be an inline flow. RenderFlow* m_continuation; protected: // For block flows, each box represents the root inline box for a line in the // paragraph. // For inline flows, each box represents a portion of that inline. InlineFlowBox* m_firstLineBox; InlineFlowBox* m_lastLineBox; mutable short m_lineHeight; // These bitfields are moved here from subclasses to pack them together // from RenderBlock bool m_childrenInline : 1; bool m_firstLine : 1; unsigned m_clearStatus : 2; // EClear bool m_topMarginQuirk : 1; bool m_bottomMarginQuirk : 1; bool m_hasMarkupTruncation : 1; unsigned m_selectionState : 3; // SelectionState bool m_hasColumns : 1; // from RenderInline bool m_isContinuation : 1; // Whether or not we're a continuation of an inline. }; #ifdef NDEBUG inline void RenderFlow::checkConsistency() const { } #endif } // namespace WebCore #endif // RenderFlow_h