/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderBox_h #define RenderBox_h #include "RenderObject.h" namespace WebCore { enum WidthType { Width, MinWidth, MaxWidth }; class RenderBox : public RenderObject { public: RenderBox(Node*); virtual ~RenderBox(); virtual const char* renderName() const { return "RenderBox"; } virtual void setStyle(RenderStyle*); virtual void paint(PaintInfo&, int tx, int ty); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); virtual void destroy(); virtual int minPrefWidth() const; virtual int maxPrefWidth() const; virtual int overrideSize() const; virtual int overrideWidth() const; virtual int overrideHeight() const; virtual void setOverrideSize(int); virtual bool absolutePosition(int& x, int& y, bool fixed = false) const; virtual int xPos() const { return m_x; } virtual int yPos() const { return m_y; } virtual void setPos(int x, int y); virtual int width() const { return m_width; } virtual int height() const { return m_height; } virtual void setWidth(int width) { m_width = width; } virtual void setHeight(int height) { m_height = height; } virtual int marginTop() const { return m_marginTop; } virtual int marginBottom() const { return m_marginBottom; } virtual int marginLeft() const { return m_marginLeft; } virtual int marginRight() const { return m_marginRight; } virtual IntRect borderBox() const { return IntRect(0, -borderTopExtra(), width(), height() + borderTopExtra() + borderBottomExtra()); } int calcBorderBoxWidth(int width) const; int calcBorderBoxHeight(int height) const; int calcContentBoxWidth(int width) const; int calcContentBoxHeight(int height) const; virtual void borderFitAdjust(int& x, int& w) const {}; // Shrink the box in which the border paints if border-fit is set. // This method is now public so that centered objects like tables that are // shifted right by left-aligned floats can recompute their left and // right margins (so that they can remain centered after being // shifted. -dwh void calcHorizontalMargins(const Length& marginLeft, const Length& marginRight, int containerWidth); virtual void position(InlineBox*); virtual void dirtyLineBoxes(bool fullLayout, bool isRootLineBox = false); // For inline replaced elements, this function returns the inline box that owns us. Enables // the replaced RenderObject to quickly determine what line it is contained on and to easily // iterate over structures on the line. virtual InlineBox* inlineBoxWrapper() const { return m_inlineBoxWrapper; } virtual void setInlineBoxWrapper(InlineBox* boxWrapper) { m_inlineBoxWrapper = boxWrapper; } virtual void deleteLineBoxWrapper(); virtual int lowestPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; virtual int rightmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; virtual int leftmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; virtual IntRect absoluteClippedOverflowRect(); virtual void computeAbsoluteRepaintRect(IntRect&, bool fixed = false); IntSize offsetForPositionedInContainer(RenderObject*) const; virtual void repaintDuringLayoutIfMoved(const IntRect&); virtual int containingBlockWidth() const; virtual void calcWidth(); virtual void calcHeight(); bool stretchesToViewHeight() const { return style()->htmlHacks() && style()->height().isAuto() && !isFloatingOrPositioned() && (isRoot() || isBody()); } virtual IntSize intrinsicSize() const { return IntSize(); } // Whether or not the element shrinks to its intrinsic width (rather than filling the width // of a containing block). HTML4 buttons, s, legends, and floating/compact elements do this. bool sizesToIntrinsicWidth(WidthType) const; virtual bool stretchesToMinIntrinsicWidth() const { return false; } int calcWidthUsing(WidthType, int containerWidth); int calcHeightUsing(const Length& height); int calcReplacedWidthUsing(Length width) const; int calcReplacedHeightUsing(Length height) const; virtual int calcReplacedWidth() const; virtual int calcReplacedHeight() const; int calcPercentageHeight(const Length& height); virtual int availableHeight() const; int availableHeightUsing(const Length&) const; void calcVerticalMargins(); int relativePositionOffsetX() const; int relativePositionOffsetY() const; virtual RenderLayer* layer() const { return m_layer; } virtual IntRect caretRect(int offset, EAffinity = UPSTREAM, int* extraWidthToEndOfLine = 0); virtual void paintBackgroundExtended(GraphicsContext*, const Color&, const BackgroundLayer*, int clipY, int clipHeight, int tx, int ty, int width, int height, bool includeLeftEdge = true, bool includeRightEdge = true); IntSize calculateBackgroundSize(const BackgroundLayer*, int scaledWidth, int scaledHeight) const; virtual int staticX() const; virtual int staticY() const; virtual void setStaticX(int staticX); virtual void setStaticY(int staticY); virtual IntRect getOverflowClipRect(int tx, int ty); virtual IntRect getClipRect(int tx, int ty); virtual void paintBoxDecorations(PaintInfo&, int tx, int ty); virtual void imageChanged(CachedImage*); protected: void paintBackground(GraphicsContext*, const Color&, const BackgroundLayer*, int clipY, int clipHeight, int tx, int ty, int width, int height); #if PLATFORM(MAC) void paintCustomHighlight(int tx, int ty, const AtomicString& type, bool behindText); #endif void calcAbsoluteHorizontal(); virtual bool shouldCalculateSizeAsReplaced() const { return isReplaced() && !isInlineBlockOrInlineTable(); } private: void paintRootBoxDecorations(PaintInfo&, int tx, int ty); void calculateBackgroundImageGeometry(const BackgroundLayer*, int tx, int ty, int w, int h, IntRect& destRect, IntPoint& phase, IntSize& tileSize); void paintBackgrounds(GraphicsContext*, const Color&, const BackgroundLayer*, int clipY, int clipHeight, int tx, int ty, int width, int height); int containingBlockWidthForPositioned(const RenderObject* containingBlock) const; int containingBlockHeightForPositioned(const RenderObject* containingBlock) const; void calcAbsoluteVertical(); void calcAbsoluteHorizontalValues(Length width, const RenderObject* cb, TextDirection containerDirection, int containerWidth, int bordersPlusPadding, Length left, Length right, Length marginLeft, Length marginRight, int& widthValue, int& marginLeftValue, int& marginRightValue, int& xPos); void calcAbsoluteVerticalValues(Length height, const RenderObject* cb, int containerHeight, int bordersPlusPadding, Length top, Length bottom, Length marginTop, Length marginBottom, int& heightValue, int& marginTopValue, int& marginBottomValue, int& yPos); void calcAbsoluteVerticalReplaced(); void calcAbsoluteHorizontalReplaced(); // This function calculates the minimum and maximum preferred widths for an object. // These values are used in shrink-to-fit layout systems. // These include tables, positioned objects, floats and flexible boxes. virtual void calcPrefWidths() = 0; protected: // The width/height of the contents + borders + padding. int m_width; int m_height; int m_x; int m_y; int m_marginLeft; int m_marginRight; int m_marginTop; int m_marginBottom; // The preferred width of the element if it were to break its lines at every possible opportunity. int m_minPrefWidth; // The preferred width of the element if it never breaks any lines at all. int m_maxPrefWidth; // A pointer to our layer if we have one. RenderLayer* m_layer; // For inline replaced elements, the inline box that owns us. InlineBox* m_inlineBoxWrapper; }; } // namespace WebCore #endif // RenderBox_h