/* * Copyright (C) 1998, 1999 Torben Weis * 1999 Lars Knoll * 1999 Antti Koivisto * 2000 Dirk Mueller * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. * (C) 2006 Graham Dennis (graham.dennis@gmail.com) * (C) 2006 Alexey Proskuryakov (ap@nypop.com) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "FrameView.h" #include "AXObjectCache.h" #include "EventHandler.h" #include "FloatRect.h" #include "Frame.h" #include "FrameLoader.h" #include "FrameLoaderClient.h" #include "GraphicsContext.h" #include "HTMLDocument.h" #include "HTMLFrameSetElement.h" #include "HTMLNames.h" #include "OverflowEvent.h" #include "RenderPart.h" #include "RenderPartObject.h" #include "RenderTheme.h" #include "RenderView.h" namespace WebCore { using namespace HTMLNames; struct ScheduledEvent { RefPtr m_event; RefPtr m_eventTarget; bool m_tempEvent; }; class FrameViewPrivate { public: FrameViewPrivate(FrameView* view) : m_slowRepaintObjectCount(0) , layoutTimer(view, &FrameView::layoutTimerFired) , layoutRoot(0) , postLayoutTasksTimer(view, &FrameView::postLayoutTimerFired) , m_mediaType("screen") , m_enqueueEvents(0) , m_overflowStatusDirty(true) , m_viewportRenderer(0) , m_wasScrolledByUser(false) , m_inProgrammaticScroll(false) { isTransparent = false; baseBackgroundColor = Color::white; vmode = hmode = ScrollbarAuto; needToInitScrollbars = true; reset(); } void reset() { useSlowRepaints = false; borderX = 30; borderY = 30; layoutTimer.stop(); layoutRoot = 0; delayedLayout = false; doFullRepaint = true; layoutSchedulingEnabled = true; midLayout = false; layoutCount = 0; nestedLayoutCount = 0; postLayoutTasksTimer.stop(); firstLayout = true; repaintRects.clear(); m_wasScrolledByUser = false; lastLayoutSize = IntSize(); } bool doFullRepaint; ScrollbarMode vmode; ScrollbarMode hmode; bool useSlowRepaints; unsigned m_slowRepaintObjectCount; int borderX, borderY; Timer layoutTimer; bool delayedLayout; RenderObject* layoutRoot; bool layoutSchedulingEnabled; bool midLayout; int layoutCount; unsigned nestedLayoutCount; Timer postLayoutTasksTimer; bool firstLayout; bool needToInitScrollbars; bool isTransparent; Color baseBackgroundColor; IntSize lastLayoutSize; // Used by objects during layout to communicate repaints that need to take place only // after all layout has been completed. Vector repaintRects; String m_mediaType; unsigned m_enqueueEvents; Vector m_scheduledEvents; bool m_overflowStatusDirty; bool horizontalOverflow; bool m_verticalOverflow; RenderObject* m_viewportRenderer; bool m_wasScrolledByUser; bool m_inProgrammaticScroll; }; FrameView::FrameView(Frame* frame) : m_refCount(1) , m_frame(frame) , d(new FrameViewPrivate(this)) { init(); show(); } FrameView::~FrameView() { if (d->postLayoutTasksTimer.isActive()) { d->postLayoutTasksTimer.stop(); d->m_scheduledEvents.clear(); d->m_enqueueEvents = 0; } resetScrollbars(); ASSERT(m_refCount == 0); ASSERT(d->m_scheduledEvents.isEmpty() && !d->m_enqueueEvents); if (m_frame) { ASSERT(m_frame->view() != this || !m_frame->document() || !m_frame->document()->renderer()); RenderPart* renderer = m_frame->ownerRenderer(); if (renderer && renderer->widget() == this) renderer->setWidget(0); } delete d; d = 0; } bool FrameView::isFrameView() const { return true; } void FrameView::clearFrame() { m_frame = 0; } void FrameView::resetScrollbars() { // Reset the document's scrollbars back to our defaults before we yield the floor. d->firstLayout = true; suppressScrollbars(true); ScrollView::setVScrollbarMode(d->vmode); ScrollView::setHScrollbarMode(d->hmode); suppressScrollbars(false); } void FrameView::init() { m_margins = IntSize(-1, -1); // undefined m_size = IntSize(); } void FrameView::clear() { setStaticBackground(false); d->reset(); if (m_frame) if (RenderPart* renderer = m_frame->ownerRenderer()) renderer->viewCleared(); suppressScrollbars(true); } bool FrameView::didFirstLayout() const { return !d->firstLayout; } void FrameView::initScrollbars() { if (!d->needToInitScrollbars) return; d->needToInitScrollbars = false; setScrollbarsMode(hScrollbarMode()); } void FrameView::setMarginWidth(int w) { // make it update the rendering area when set m_margins.setWidth(w); } void FrameView::setMarginHeight(int h) { // make it update the rendering area when set m_margins.setHeight(h); } void FrameView::adjustViewSize() { ASSERT(m_frame->view() == this); RenderView* root = static_cast(m_frame->renderer()); if (!root) return; resizeContents(root->overflowWidth(), root->overflowHeight()); } void FrameView::applyOverflowToViewport(RenderObject* o, ScrollbarMode& hMode, ScrollbarMode& vMode) { // Handle the overflow:hidden/scroll case for the body/html elements. WinIE treats // overflow:hidden and overflow:scroll on as applying to the document's // scrollbars. The CSS2.1 draft states that HTML UAs should use the or element and XML/XHTML UAs should // use the root element. switch (o->style()->overflowX()) { case OHIDDEN: hMode = ScrollbarAlwaysOff; break; case OSCROLL: hMode = ScrollbarAlwaysOn; break; case OAUTO: hMode = ScrollbarAuto; break; default: // Don't set it at all. ; } switch (o->style()->overflowY()) { case OHIDDEN: vMode = ScrollbarAlwaysOff; break; case OSCROLL: vMode = ScrollbarAlwaysOn; break; case OAUTO: vMode = ScrollbarAuto; break; default: // Don't set it at all. ; } d->m_viewportRenderer = o; } int FrameView::layoutCount() const { return d->layoutCount; } bool FrameView::needsFullRepaint() const { return d->doFullRepaint; } void FrameView::addRepaintInfo(RenderObject* o, const IntRect& r) { d->repaintRects.append(RenderObject::RepaintInfo(o, r)); } RenderObject* FrameView::layoutRoot(bool onlyDuringLayout) const { return onlyDuringLayout && layoutPending() ? 0 : d->layoutRoot; } void FrameView::layout(bool allowSubtree) { if (d->midLayout) return; d->layoutTimer.stop(); d->delayedLayout = false; // Protect the view from being deleted during layout (in recalcStyle) RefPtr protector(this); if (!m_frame) { // FIXME: Do we need to set m_size.width here? // FIXME: Should we set m_size.height here too? m_size.setWidth(visibleWidth()); return; } // we shouldn't enter layout() while painting ASSERT(!m_frame->isPainting()); if (m_frame->isPainting()) return; if (!allowSubtree && d->layoutRoot) { d->layoutRoot->markContainingBlocksForLayout(false); d->layoutRoot = 0; } ASSERT(m_frame->view() == this); Document* document = m_frame->document(); if (!document) { // FIXME: Should we set m_size.height here too? m_size.setWidth(visibleWidth()); return; } d->layoutSchedulingEnabled = false; if (!d->nestedLayoutCount && d->postLayoutTasksTimer.isActive()) { // This is a new top-level layout. If there are any remaining tasks from the previous // layout, finish them now. d->postLayoutTasksTimer.stop(); performPostLayoutTasks(); } // Always ensure our style info is up-to-date. This can happen in situations where // the layout beats any sort of style recalc update that needs to occur. if (m_frame->needsReapplyStyles()) m_frame->reapplyStyles(); else if (document->hasChangedChild()) document->recalcStyle(); bool subtree = d->layoutRoot; // If there is only one ref to this view left, then its going to be destroyed as soon as we exit, // so there's no point to continuing to layout if (protector->hasOneRef()) return; RenderObject* root = subtree ? d->layoutRoot : document->renderer(); if (!root) { // FIXME: Do we need to set m_size here? d->layoutSchedulingEnabled = true; return; } d->nestedLayoutCount++; ScrollbarMode hMode = d->hmode; ScrollbarMode vMode = d->vmode; if (!subtree) { RenderObject* rootRenderer = document->documentElement() ? document->documentElement()->renderer() : 0; if (document->isHTMLDocument()) { Node* body = static_cast(document)->body(); if (body && body->renderer()) { if (body->hasTagName(framesetTag)) { body->renderer()->setChildNeedsLayout(true); vMode = ScrollbarAlwaysOff; hMode = ScrollbarAlwaysOff; } else if (body->hasTagName(bodyTag)) { if (!d->firstLayout && m_size.height() != visibleHeight() && static_cast(body->renderer())->stretchesToViewHeight()) body->renderer()->setChildNeedsLayout(true); // It's sufficient to just check the X overflow, // since it's illegal to have visible in only one direction. RenderObject* o = rootRenderer->style()->overflowX() == OVISIBLE ? body->renderer() : rootRenderer; applyOverflowToViewport(o, hMode, vMode); // Only applies to HTML UAs, not to XML/XHTML UAs } } } else if (rootRenderer) applyOverflowToViewport(rootRenderer, hMode, vMode); // XML/XHTML UAs use the root element. #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (d->firstLayout && !document->ownerElement()) printf("Elapsed time before first layout: %d\n", document->elapsedTime()); #endif } d->doFullRepaint = !subtree && (d->firstLayout || static_cast(root)->printing()); ASSERT(d->nestedLayoutCount > 1 || d->repaintRects.isEmpty()); bool didFirstLayout = false; if (!subtree) { // Now set our scrollbar state for the layout. ScrollbarMode currentHMode = hScrollbarMode(); ScrollbarMode currentVMode = vScrollbarMode(); if (d->firstLayout || (hMode != currentHMode || vMode != currentVMode)) { suppressScrollbars(true); if (d->firstLayout) { d->firstLayout = false; didFirstLayout = true; d->lastLayoutSize = IntSize(width(), height()); // Set the initial vMode to AlwaysOn if we're auto. if (vMode == ScrollbarAuto) ScrollView::setVScrollbarMode(ScrollbarAlwaysOn); // This causes a vertical scrollbar to appear. // Set the initial hMode to AlwaysOff if we're auto. if (hMode == ScrollbarAuto) ScrollView::setHScrollbarMode(ScrollbarAlwaysOff); // This causes a horizontal scrollbar to disappear. } if (hMode == vMode) ScrollView::setScrollbarsMode(hMode); else { ScrollView::setHScrollbarMode(hMode); ScrollView::setVScrollbarMode(vMode); } suppressScrollbars(false, true); } IntSize oldSize = m_size; m_size = IntSize(visibleWidth(), visibleHeight()); if (oldSize != m_size) d->doFullRepaint = true; } RenderLayer* layer = root->enclosingLayer(); if (!d->postLayoutTasksTimer.isActive()) pauseScheduledEvents(); if (subtree) root->view()->pushLayoutState(root); d->midLayout = true; root->layout(); d->midLayout = false; if (subtree) root->view()->popLayoutState(); d->layoutRoot = 0; m_frame->invalidateSelection(); d->layoutSchedulingEnabled = true; if (!subtree && !static_cast(root)->printing()) adjustViewSize(); // Now update the positions of all layers. layer->updateLayerPositions(d->doFullRepaint); // FIXME: Could optimize this and have objects removed from this list // if they ever do full repaints. Vector::iterator end = d->repaintRects.end(); for (Vector::iterator it = d->repaintRects.begin(); it != end; ++it) it->m_object->repaintRectangle(it->m_repaintRect); d->repaintRects.clear(); d->layoutCount++; #if PLATFORM(MAC) if (AXObjectCache::accessibilityEnabled()) root->document()->axObjectCache()->postNotificationToElement(root, "AXLayoutComplete"); #endif updateDashboardRegions(); if (didFirstLayout) m_frame->loader()->didFirstLayout(); ASSERT(!root->needsLayout()); setStaticBackground(useSlowRepaints()); if (document->hasListenerType(Document::OVERFLOWCHANGED_LISTENER)) updateOverflowStatus(visibleWidth() < contentsWidth(), visibleHeight() < contentsHeight()); if (!d->postLayoutTasksTimer.isActive()) { // Calls resumeScheduledEvents() performPostLayoutTasks(); if (needsLayout()) { // Post-layout widget updates or an event handler made us need layout again. // Lay out again, but this time defer widget updates and event dispatch until after // we return. d->postLayoutTasksTimer.startOneShot(0); pauseScheduledEvents(); layout(); } } d->nestedLayoutCount--; } void FrameView::addWidgetToUpdate(RenderPartObject* object) { if (!m_widgetUpdateSet) m_widgetUpdateSet.set(new HashSet); m_widgetUpdateSet->add(object); } void FrameView::removeWidgetToUpdate(RenderPartObject* object) { if (!m_widgetUpdateSet) return; m_widgetUpdateSet->remove(object); } // // Event Handling // ///////////////// bool FrameView::scrollTo(const IntRect& bounds) { int x, y, xe, ye; x = bounds.x(); y = bounds.y(); xe = bounds.right() - 1; ye = bounds.bottom() - 1; int deltax; int deltay; int curHeight = visibleHeight(); int curWidth = visibleWidth(); if (ye - y>curHeight-d->borderY) ye = y + curHeight - d->borderY; if (xe - x>curWidth-d->borderX) xe = x + curWidth - d->borderX; // is xpos of target left of the view's border? if (x < contentsX() + d->borderX) deltax = x - contentsX() - d->borderX; // is xpos of target right of the view's right border? else if (xe + d->borderX > contentsX() + curWidth) deltax = xe + d->borderX - (contentsX() + curWidth); else deltax = 0; // is ypos of target above upper border? if (y < contentsY() + d->borderY) deltay = y - contentsY() - d->borderY; // is ypos of target below lower border? else if (ye + d->borderY > contentsY() + curHeight) deltay = ye + d->borderY - (contentsY() + curHeight); else deltay = 0; int maxx = curWidth - d->borderX; int maxy = curHeight - d->borderY; int scrollX = deltax > 0 ? (deltax > maxx ? maxx : deltax) : deltax == 0 ? 0 : (deltax > -maxx ? deltax : -maxx); int scrollY = deltay > 0 ? (deltay > maxy ? maxy : deltay) : deltay == 0 ? 0 : (deltay > -maxy ? deltay : -maxy); if (contentsX() + scrollX < 0) scrollX = -contentsX(); else if (contentsWidth() - visibleWidth() - contentsX() < scrollX) scrollX = contentsWidth() - visibleWidth() - contentsX(); if (contentsY() + scrollY < 0) scrollY = -contentsY(); else if (contentsHeight() - visibleHeight() - contentsY() < scrollY) scrollY = contentsHeight() - visibleHeight() - contentsY(); scrollBy(scrollX, scrollY); // generate abs(scroll.) if (scrollX < 0) scrollX = -scrollX; if (scrollY < 0) scrollY = -scrollY; return scrollX != maxx && scrollY != maxy; } void FrameView::setMediaType(const String& mediaType) { d->m_mediaType = mediaType; } String FrameView::mediaType() const { // See if we have an override type. String overrideType = m_frame->loader()->client()->overrideMediaType(); if (!overrideType.isNull()) return overrideType; return d->m_mediaType; } bool FrameView::useSlowRepaints() const { return d->useSlowRepaints || d->m_slowRepaintObjectCount > 0; } void FrameView::setUseSlowRepaints() { d->useSlowRepaints = true; setStaticBackground(true); } void FrameView::addSlowRepaintObject() { if (!d->m_slowRepaintObjectCount) setStaticBackground(true); d->m_slowRepaintObjectCount++; } void FrameView::removeSlowRepaintObject() { ASSERT(d->m_slowRepaintObjectCount > 0); d->m_slowRepaintObjectCount--; if (!d->m_slowRepaintObjectCount) setStaticBackground(d->useSlowRepaints); } void FrameView::setScrollbarsMode(ScrollbarMode mode) { d->vmode = mode; d->hmode = mode; ScrollView::setScrollbarsMode(mode); } void FrameView::setVScrollbarMode(ScrollbarMode mode) { d->vmode = mode; ScrollView::setVScrollbarMode(mode); } void FrameView::setHScrollbarMode(ScrollbarMode mode) { d->hmode = mode; ScrollView::setHScrollbarMode(mode); } void FrameView::restoreScrollbar() { suppressScrollbars(false); } void FrameView::scrollRectIntoViewRecursively(const IntRect& r) { if (frame()->prohibitsScrolling()) return; bool wasInProgrammaticScroll = d->m_inProgrammaticScroll; d->m_inProgrammaticScroll = true; ScrollView::scrollRectIntoViewRecursively(r); d->m_inProgrammaticScroll = wasInProgrammaticScroll; } void FrameView::setContentsPos(int x, int y) { if (frame()->prohibitsScrolling()) return; bool wasInProgrammaticScroll = d->m_inProgrammaticScroll; d->m_inProgrammaticScroll = true; ScrollView::setContentsPos(x, y); d->m_inProgrammaticScroll = wasInProgrammaticScroll; } void FrameView::repaintRectangle(const IntRect& r, bool immediate) { updateContents(r, immediate); } void FrameView::layoutTimerFired(Timer*) { #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (m_frame->document() && !m_frame->document()->ownerElement()) printf("Layout timer fired at %d\n", m_frame->document()->elapsedTime()); #endif layout(); } void FrameView::scheduleRelayout() { ASSERT(m_frame->view() == this); if (d->layoutRoot) { d->layoutRoot->markContainingBlocksForLayout(false); d->layoutRoot = 0; } if (!d->layoutSchedulingEnabled) return; if (!m_frame->document() || !m_frame->document()->shouldScheduleLayout()) return; int delay = m_frame->document()->minimumLayoutDelay(); if (d->layoutTimer.isActive() && d->delayedLayout && !delay) unscheduleRelayout(); if (d->layoutTimer.isActive()) return; d->delayedLayout = delay != 0; #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (!m_frame->document()->ownerElement()) printf("Scheduling layout for %d\n", delay); #endif d->layoutTimer.startOneShot(delay * 0.001); } static bool isObjectAncestorContainerOf(RenderObject* ancestor, RenderObject* descendant) { for (RenderObject* r = descendant; r; r = r->container()) { if (r == ancestor) return true; } return false; } void FrameView::scheduleRelayoutOfSubtree(RenderObject* o) { ASSERT(m_frame->view() == this); if (!d->layoutSchedulingEnabled || (m_frame->document() && m_frame->document()->renderer() && m_frame->document()->renderer()->needsLayout())) { if (o) o->markContainingBlocksForLayout(false); return; } if (layoutPending()) { if (d->layoutRoot != o) { if (isObjectAncestorContainerOf(d->layoutRoot, o)) { // Keep the current root o->markContainingBlocksForLayout(false, d->layoutRoot); } else if (d->layoutRoot && isObjectAncestorContainerOf(o, d->layoutRoot)) { // Re-root at o d->layoutRoot->markContainingBlocksForLayout(false, o); d->layoutRoot = o; } else { // Just do a full relayout if (d->layoutRoot) d->layoutRoot->markContainingBlocksForLayout(false); d->layoutRoot = 0; o->markContainingBlocksForLayout(false); } } } else { int delay = m_frame->document()->minimumLayoutDelay(); d->layoutRoot = o; d->delayedLayout = delay != 0; d->layoutTimer.startOneShot(delay * 0.001); } } bool FrameView::layoutPending() const { return d->layoutTimer.isActive(); } bool FrameView::needsLayout() const { // It is possible that our document will not have a body yet. If this is the case, // then we are not allowed to schedule layouts yet, so we won't be pending layout. if (!m_frame) return false; RenderView* root = static_cast(m_frame->renderer()); Document * doc = m_frame->document(); // doc->hasChangedChild() condition can occur when using WebKit ObjC interface return layoutPending() || (root && root->needsLayout()) || d->layoutRoot || (doc && doc->hasChangedChild()) || m_frame->needsReapplyStyles(); } void FrameView::setNeedsLayout() { if (m_frame->renderer()) m_frame->renderer()->setNeedsLayout(true); } void FrameView::unscheduleRelayout() { if (!d->layoutTimer.isActive()) return; #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (m_frame->document() && !m_frame->document()->ownerElement()) printf("Layout timer unscheduled at %d\n", m_frame->document()->elapsedTime()); #endif d->layoutTimer.stop(); d->delayedLayout = false; } bool FrameView::isTransparent() const { return d->isTransparent; } void FrameView::setTransparent(bool isTransparent) { d->isTransparent = isTransparent; } Color FrameView::baseBackgroundColor() const { return d->baseBackgroundColor; } void FrameView::setBaseBackgroundColor(Color bc) { if (!bc.isValid()) bc = Color::white; d->baseBackgroundColor = bc; } void FrameView::scheduleEvent(PassRefPtr event, PassRefPtr eventTarget, bool tempEvent) { if (!d->m_enqueueEvents) { ExceptionCode ec = 0; eventTarget->dispatchEvent(event, ec, tempEvent); return; } ScheduledEvent* scheduledEvent = new ScheduledEvent; scheduledEvent->m_event = event; scheduledEvent->m_eventTarget = eventTarget; scheduledEvent->m_tempEvent = tempEvent; d->m_scheduledEvents.append(scheduledEvent); } void FrameView::pauseScheduledEvents() { ASSERT(d->m_scheduledEvents.isEmpty() || d->m_enqueueEvents); d->m_enqueueEvents++; } void FrameView::resumeScheduledEvents() { d->m_enqueueEvents--; if (!d->m_enqueueEvents) dispatchScheduledEvents(); ASSERT(d->m_scheduledEvents.isEmpty() || d->m_enqueueEvents); } void FrameView::performPostLayoutTasks() { RenderView* root = static_cast(m_frame->document()->renderer()); root->updateWidgetPositions(); if (m_widgetUpdateSet && d->nestedLayoutCount <= 1) { Vector objectVector; copyToVector(*m_widgetUpdateSet, objectVector); size_t size = objectVector.size(); for (size_t i = 0; i < size; ++i) { RenderPartObject* object = objectVector[i]; object->updateWidget(false); // updateWidget() can destroy the RenderPartObject, so we need to make sure it's // alive by checking if it's still in m_widgetUpdateSet. if (m_widgetUpdateSet->contains(object)) object->updateWidgetPosition(); } m_widgetUpdateSet->clear(); } resumeScheduledEvents(); if (!root->printing()) { IntSize currentSize = IntSize(width(), height()); bool resized = !d->firstLayout && currentSize != d->lastLayoutSize; d->lastLayoutSize = currentSize; if (resized) m_frame->sendResizeEvent(); } } void FrameView::postLayoutTimerFired(Timer*) { performPostLayoutTasks(); } void FrameView::updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow) { if (!d->m_viewportRenderer) return; if (d->m_overflowStatusDirty) { d->horizontalOverflow = horizontalOverflow; d->m_verticalOverflow = verticalOverflow; d->m_overflowStatusDirty = false; return; } bool horizontalOverflowChanged = (d->horizontalOverflow != horizontalOverflow); bool verticalOverflowChanged = (d->m_verticalOverflow != verticalOverflow); if (horizontalOverflowChanged || verticalOverflowChanged) { d->horizontalOverflow = horizontalOverflow; d->m_verticalOverflow = verticalOverflow; scheduleEvent(new OverflowEvent(horizontalOverflowChanged, horizontalOverflow, verticalOverflowChanged, verticalOverflow), EventTargetNodeCast(d->m_viewportRenderer->element()), true); } } void FrameView::dispatchScheduledEvents() { if (d->m_scheduledEvents.isEmpty()) return; Vector scheduledEventsCopy = d->m_scheduledEvents; d->m_scheduledEvents.clear(); Vector::iterator end = scheduledEventsCopy.end(); for (Vector::iterator it = scheduledEventsCopy.begin(); it != end; ++it) { ScheduledEvent* scheduledEvent = *it; ExceptionCode ec = 0; // Only dispatch events to nodes that are in the document if (scheduledEvent->m_eventTarget->inDocument()) scheduledEvent->m_eventTarget->dispatchEvent(scheduledEvent->m_event, ec, scheduledEvent->m_tempEvent); delete scheduledEvent; } } IntRect FrameView::windowClipRect() const { return windowClipRect(true); } IntRect FrameView::windowClipRect(bool clipToContents) const { ASSERT(m_frame->view() == this); // Set our clip rect to be our contents. IntRect clipRect; if (clipToContents) clipRect = enclosingIntRect(visibleContentRect()); else clipRect = IntRect(contentsX(), contentsY(), width(), height()); clipRect = contentsToWindow(clipRect); if (!m_frame || !m_frame->document() || !m_frame->document()->ownerElement()) return clipRect; // Take our owner element and get the clip rect from the enclosing layer. Element* elt = m_frame->document()->ownerElement(); RenderLayer* layer = elt->renderer()->enclosingLayer(); // FIXME: layer should never be null, but sometimes seems to be anyway. if (!layer) return clipRect; FrameView* parentView = elt->document()->view(); clipRect.intersect(parentView->windowClipRectForLayer(layer, true)); return clipRect; } IntRect FrameView::windowClipRectForLayer(const RenderLayer* layer, bool clipToLayerContents) const { // If we have no layer, just return our window clip rect. if (!layer) return windowClipRect(); // Apply the clip from the layer. IntRect clipRect; if (clipToLayerContents) clipRect = layer->childrenClipRect(); else clipRect = layer->selfClipRect(); clipRect = contentsToWindow(clipRect); return intersection(clipRect, windowClipRect()); } void FrameView::updateDashboardRegions() { Document* doc = m_frame->document(); if (doc->hasDashboardRegions()) { Vector newRegions; doc->renderer()->collectDashboardRegions(newRegions); doc->setDashboardRegions(newRegions); m_frame.get()->dashboardRegionsChanged(); } } void FrameView::updateControlTints() { // This is called when control tints are changed from aqua/graphite to clear and vice versa. // We do a "fake" paint, and when the theme gets a paint call, it can then do an invalidate. // This is only done if the theme supports control tinting. It's up to the theme and platform // to define when controls get the tint and to call this function when that changes. // Optimize the common case where we bring a window to the front while it's still empty. if (!m_frame || m_frame->loader()->url().isEmpty()) return; Document* doc = m_frame->document(); if (doc && theme()->supportsControlTints() && m_frame->renderer()) { doc->updateLayout(); // Ensure layout is up to date. PlatformGraphicsContext* const noContext = 0; GraphicsContext context(noContext); context.setUpdatingControlTints(true); m_frame->paint(&context, enclosingIntRect(visibleContentRect())); } } bool FrameView::wasScrolledByUser() const { return d->m_wasScrolledByUser; } void FrameView::setWasScrolledByUser(bool wasScrolledByUser) { if (d->m_inProgrammaticScroll) return; d->m_wasScrolledByUser = wasScrolledByUser; } #if PLATFORM(WIN) || PLATFORM(GTK) || PLATFORM(QT) void FrameView::layoutIfNeededRecursive() { // We have to crawl our entire tree looking for any FrameViews that need // layout and make sure they are up to date. // Mac actually tests for intersection with the dirty region and tries not to // update layout for frames that are outside the dirty region. Not only does this seem // pointless (since those frames will have set a zero timer to layout anyway), but // it is also incorrect, since if two frames overlap, the first could be excluded from the dirty // region but then become included later by the second frame adding rects to the dirty region // when it lays out. if (needsLayout()) layout(); HashSet* viewChildren = children(); HashSet::iterator end = viewChildren->end(); for (HashSet::iterator current = viewChildren->begin(); current != end; ++current) if ((*current)->isFrameView()) static_cast(*current)->layoutIfNeededRecursive(); } #endif }