/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "HTMLImageLoader.h" #include "CSSHelper.h" #include "CachedImage.h" #include "DocLoader.h" #include "Document.h" #include "Element.h" #include "EventNames.h" #include "HTMLNames.h" #include "RenderImage.h" using namespace std; namespace WebCore { using namespace EventNames; using namespace HTMLNames; HTMLImageLoader::HTMLImageLoader(Element* elt) : m_element(elt) , m_image(0) , m_firedLoad(true) , m_imageComplete(true) , m_loadManually(false) { } HTMLImageLoader::~HTMLImageLoader() { if (m_image) m_image->deref(this); m_element->document()->removeImage(this); } void HTMLImageLoader::setImage(CachedImage *newImage) { CachedImage *oldImage = m_image; if (newImage != oldImage) { setLoadingImage(newImage); m_firedLoad = true; m_imageComplete = true; if (newImage) newImage->ref(this); if (oldImage) oldImage->deref(this); } if (RenderObject* renderer = element()->renderer()) if (renderer->isImage()) static_cast(renderer)->resetAnimation(); } void HTMLImageLoader::setLoadingImage(CachedImage *loadingImage) { m_firedLoad = false; m_imageComplete = false; m_image = loadingImage; } void HTMLImageLoader::updateFromElement() { // If we're not making renderers for the page, then don't load images. We don't want to slow // down the raw HTML parsing case by loading images we don't intend to display. Element* elem = element(); Document* doc = elem->document(); if (!doc->renderer()) return; AtomicString attr = elem->getAttribute(elem->imageSourceAttributeName()); // Treat a lack of src or empty string for src as no image at all. CachedImage *newImage = 0; if (!attr.isEmpty()) { if (m_loadManually) { doc->docLoader()->setAutoLoadImages(false); newImage = new CachedImage(doc->docLoader(), parseURL(attr), false /* not for cache */); newImage->setLoading(true); newImage->setDocLoader(doc->docLoader()); doc->docLoader()->m_docResources.set(newImage->url(), newImage); } else newImage = doc->docLoader()->requestImage(parseURL(attr)); } CachedImage *oldImage = m_image; if (newImage != oldImage) { #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (!doc->ownerElement() && newImage) printf("Image requested at %d\n", doc->elapsedTime()); #endif setLoadingImage(newImage); if (newImage) newImage->ref(this); if (oldImage) oldImage->deref(this); } if (RenderObject* renderer = elem->renderer()) if (renderer->isImage()) static_cast(renderer)->resetAnimation(); } void HTMLImageLoader::dispatchLoadEvent() { if (!haveFiredLoadEvent() && image()) { setHaveFiredLoadEvent(true); element()->dispatchHTMLEvent(image()->errorOccurred() ? errorEvent : loadEvent, false, false); } } void HTMLImageLoader::notifyFinished(CachedResource *image) { m_imageComplete = true; Element* elem = element(); Document* doc = elem->document(); doc->dispatchImageLoadEventSoon(this); #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (!doc->ownerElement()) printf("Image loaded at %d\n", doc->elapsedTime()); #endif if (RenderObject* renderer = elem->renderer()) if (renderer->isImage()) static_cast(renderer)->setCachedImage(m_image); } }